remove faster refire time when switching guns?

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What to do about the 1 second refire time when switching guns?

Keep it as it is
20
77%
Remove it completly
6
23%
Just lower it a bit
0
No votes
 
Total votes : 26

Postby torus » Wed Feb 21, 2007 1:31 am

I say pump the dmg up to 250, and make the refire rate 3 seconds 8)
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Postby Gut_Eater » Wed Feb 21, 2007 12:34 pm

I dislike the new reloading-time of the nex, cuz i just can´t get used to it. I mostly press the fire-button before the 1.5 have passed and hit nothing. (I know, that is my problem.)
Formely i liked the nex, but now i avoid using it.

But the most annoying thing about the new reloading-time is, that you hit with the nex and want to finish with another weapon and nothing happens, cuz the 1.5 secs have not passed. I just can´t get used to it, and missed quite a lot frags because of this.

So i vote for "KadaverJack". 1 sec refire-time when switching weapons. But also 1 sec if you switch from nex to another weapon. And keep the 1.5 seconds reloading-time for the nex, so you can´t switch e. g. nex->laser->nex and refire in less than 1.5 seconds.

What i really would like to have is the old behaviour of the nex.

(And i would like to have an "optical hint" on the nexgun-model, that shows, when it is reloaded. Just for my weak brain, that just can´t get used to the 1.5 sec. ;) )
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Postby esteel » Wed Feb 21, 2007 12:48 pm

Gut_Eater: read my post AGAIN :)
Currently the 1.5 seconds get pushed down to 1.0 if you switch guns (including switching back to the nexgun which is possible in less then 1.0 second because of the fast switching).
My poll was about to see if others like this feature or think its bad and should get removed or tweaked.
KadaverJacks idea was to only push it down to 1.0 second only if switching to an other gun.. but this would require some more work.
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Postby Urmel » Wed Feb 21, 2007 12:54 pm

Gut_Eater my friend, cheers, you speak right outta my soul! :)

The Nexgun turned out to be fucking useless for Deathmatch with the last changes, just to satisfy the needs in CTF. But why the fuck did you have to set the refire rate to 1.5. Nobody seems to be able to handle it.

I don't want the Nexgun like it once was however, too many spawn fraggin in 1on1. Spawncamping isn't a very sportsmanlike kinda gameplay, that's why I agreed with lowering its damage. Still it's possible to spawnfrag the ppl at some points.

Nice idea btw the optical hint, would make things better idd... :D
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Postby Gut_Eater » Wed Feb 21, 2007 12:56 pm

lol
Now i read your post completely :) . I should have done that before. :oops:

[stubborn Gut_Eater]
I still want the old nex back! :P
[/stubborn Gut_Eater]
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Postby ai » Wed Feb 21, 2007 3:06 pm

After lots of pain, sweat, blood and tears I finally like the nex the way it is. My aim is getting better now and I am lot more used to it. At the beginning I did avoid using it. And as far as DM goes I think it's good that people use the nex less. As basically everyone used to run around with nex, mortar and rocket launcher only. This is still mostly the case, but now when people use the nex less you have higher chance of surviving.
Though I agree I didn't like this at first.. I think.. (don't really know, don't remember :P)
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Postby MisterMeister » Mon Aug 27, 2007 11:22 am

I'd really like you to fix this issue in the next release. Right now I'm experiencing more and more players who take advantage of the nex->laser->nex exploit - yes, it *is* an advantage in the hands of a skilled nexer!

Worse than that, people are beginning to use working scripts, so it is no longer a matter of skill to both switch and keep concentration as esteel stated here, but a matter of simply doing it.What's the problem about having a timer for each weapon that supresses all means of refiring it before the given reload time has passed?

I don't care how fast you can switch weapons; let it be laser-nex-laser five times within the reload time of 1.5 seconds, I really don't care. But you should not be able to shoot again with the same weapon before the 1.5 seconds have passed (or whatever reload times the other guns have).
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Postby s3cc0 » Mon Aug 27, 2007 12:55 pm

I like the fast weapon switching as it is (i started playing with 2.3 so i never experienced the old way, but i've seen old demos and imo it's a definite improvement), but, like others, i hate the fast "nex to nex" switch.
I used to do it myself when i first discovered it (i even tried making a script for it but it never really worked :oops:), but ashamed by my own lameness, i managed to kick the habit, only to discover later that most good players considered it a feature, not the exploit it clearly is :? The way i act now is: i (try to) use it against players that use it, i (try to) avoid it with players that don't. Which is very confusing since it's all about muscle memory, and, more often than not, results in me fucking up my nex shots when i least need it :P
Also the fact that it's scriptable is beyond the point imo: sure, it make it even worse, but the resulting overpowering of the nex (like it wasn't overpowered already ;)) is good reason enough to make it impossible.
But, please, do as KadaverJack suggested and add a separate reload timer for the Nex, "proper" fast switching kicks ass and needs to stay as it is (hell, even faster!)
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Postby morfar » Mon Aug 27, 2007 2:52 pm

MisterMeister wrote:nex->laser->nex exploit

This is not considered as a exploit.. since the developers added this as a feature, its not a bug.

I started today to use this switch weapon tactic as I often loose because I don't ( I was lazy before) :P I consider it a skill. Just like prediction and aim :P

It's a huge advantage to use this when both players in a 1on1 is equally skilled.
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Postby s3cc0 » Mon Aug 27, 2007 3:24 pm

morfar wrote:
MisterMeister wrote:nex->laser->nex exploit

This is not considered as a exploit.. since the developers added this as a feature, its not a bug.

I started today to use this switch weapon tactic as I often loose because I don't ( I was lazy before) :P I consider it a skill. Just like prediction and aim :P

It's a huge advantage to use this when both players in a 1on1 is equally skilled.


I thought the "feature" was fsater switch aimed at making combos easier (adding a skill-based aspect to the game) and reducing the trouble of being caught with the wrong weapon in your hands (taking out, alas, a skill-based aspect from the game), not at making the nex fire faster :roll: In my eyes, that's obviously only a clever side effect (read: exploit) whose outcome is more railwhoring :x Or did the devs predict it would become used as such, considering that step were taken (or so i read) to REDUCE railwhoring?
The only "skill" it takes to use that "feature" effectively is setting up your binds properly so you can do the whole switch using only one finger (or making a script so you don't need to use any finger at all), hardly comparable to prediction and aim
And in 1on1's, even between equally skilled players, not always do both players have a nex at their disposal...
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