remove faster refire time when switching guns?

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What to do about the 1 second refire time when switching guns?

Keep it as it is
20
77%
Remove it completly
6
23%
Just lower it a bit
0
No votes
 
Total votes : 26

remove faster refire time when switching guns?

Postby esteel » Tue Feb 20, 2007 1:57 pm

The current version does have a feature similar to Q3 CPMA.. if you switch guns the time till you can fire again is lowered to 1 second (or just kept the same if its already lower). So if you fired a gun with more then 1 second refire time (actually the nexgun with 1.5 seconds is the only one) you could switch to some other gun (mortar for example) and fire again sooner then someone that did not.
The idea was to make it rewarding to switch guns and also to choose, not switching but concentrate more on aiming or to switch which takes some concentration away. However i found it easy to get used to this and i think i'm able to do it without throwing off concentration or aim. Also because of the short weapon switch times in Nexuiz one is able to switch forth and BACK to the nexgun and be able to fire at 1 second intervals instead of 1.5. So so put it to the extreme: In 15 seconds there is a difference between shooting 10 or 15 times resulting in 1400 or 2100 possible damage with the nexgun..
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Postby C.Brutail » Tue Feb 20, 2007 2:02 pm

I'd say, keep it as is, but remove the exploit :P
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Postby esteel » Tue Feb 20, 2007 2:50 pm

What do you think is the exploid? The general feature or that one can also switch back again? That switching back can not be fixed and i also do not think its a exploid :)
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Postby k0jak » Tue Feb 20, 2007 3:29 pm

Only way to fix it would be so that you can't change weopen's till the whole 1.5 duration has passed, but that would be crappy.
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Postby esteel » Tue Feb 20, 2007 3:43 pm

K0jak: that would not be a huge difference.. You have to wait for the refire time to end to be able to fire again. Its right that it looks strange that you can switch guns and hold the new gun but can't fire. However the weapon system is a bit complex and noone tried to change this behavior so far. So with your change it would still be possible to lower the refire time if someone TRIES to switch guns.
The only plus for the current way (to switch guns and wait with firing instead of waiting and THEN switch) is that its faster. Because right now its <wait for refire> with <switch animation> in parallel. While it would be <wait for refire> PLUS <switch animation>
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Postby cyan » Tue Feb 20, 2007 3:45 pm

Quakeworld like? :D
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Postby k0jak » Tue Feb 20, 2007 3:45 pm

Ok im lost :?
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Postby Vendor » Tue Feb 20, 2007 4:33 pm

Does that mean an alias to fire, then switch to laser, then back to nex, will give you a nex that shoots at 1 second intervals rather than the default 1.5s?
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Postby ai » Tue Feb 20, 2007 4:38 pm

I want to wait the whole 1.5 sec before firing the nex again, even if you switch I want that you'd have to wait. Otherwise, what's the point in having the 1.5 sec refire rate. It can easily be done with an alias and IMO is considered a cheat. Cause then imagine this: There are experienced players and noobs. Noobs enter a map and shoot with nex and have to wait 1.5 sec while all the other players shoot with 1 sec. That is a huge disadvantage of the noob and his will to live will be over.
I mean I see more and more people starting using some of esteels binds with "hi / good luck / have fun" thing, and if someone posts that alias for changing weapons probably more people will use that too. And in the end the whole point of rising the nex to 1.5 is gone and only noobs suffer.
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Postby esteel » Tue Feb 20, 2007 5:31 pm

So far noone was able to write an alias for this.. at least i do not know of anyone that did create an alias that works always and reliable. I have no idea if there are aliases for CPMA but you are right it might be an too huge advantage/disadvantage if someone manages to create an alias.
And after all i posted this poll because i think even without an alias it is too easy for someone that does this often and is used to it. In the beginning indeed i did aim worse if i switched guns to be able to fire the nex faster but now i'm used to it and yes i kinda see it as an too unfair advantage. But it will be a huge change so i'd rather ask what others think.

k0jak: not sure were i lost you. "Only way to fix it would be so that you can't change weopen's till the whole 1.5 duration has passed, but that would be crappy." .. you can CHANGE guns before the 1.5 duration is over BUT you can't fire the new gun till those 1.5 seconds are over. At least it was like that in the older releases. Right now that 1.5 gets turned into 1.0 seconds IF you switch guns. I want to know if we should restore the old behaviour, keep the current 1.0 or raise it a bit.
Your fix to make it only switch guns after the 1.5 seconds is an other thing. That would require larger changes and sofar noone tried to do it as that whole weapon handling and the switching is rather old and basic code. And what i wanted to say is that even if we do fix this one can still add code to lower the 1.5 seconds to 1.0 seconds if someone tries to switch guns.. (tries as with your fix it would only really switch guns after the 1.5 (or 1.0) seconds but not the moment one presses the button like right now. Hope thats a bit clearer.
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