New game modes

Discuss Nexuiz gameplay here.

Moderators: Nexuiz Moderators, Moderators

Postby sYm » Thu Mar 01, 2007 6:51 pm

Hi

a assault mod like in UT would be great.
bye sYm PB

#pb.nexuiz #nexuiz.de @ quakenet.org
sYm
Advanced member
 
Posts: 59
Joined: Sat Dec 30, 2006 4:27 pm

Postby kozak6 » Thu Mar 01, 2007 8:59 pm

Everyone seems to love Assault from UT, which I am not familiar with :oops: .

How exactly did that gamemode work?
1.2.1 Forever
kozak6
Alien trapper
 
Posts: 418
Joined: Wed Mar 01, 2006 9:22 pm
Location: AZ

Postby esteel » Thu Mar 01, 2007 11:04 pm

It puts all the players against hordes of bots (monsters) and you have to defend a certain area from them.. and they just keep spawning and attacking iirc.
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby k0jak » Thu Mar 01, 2007 11:30 pm

Not quite correct esteel :wink:


UT Assault, you have objectives to defend, once a objective gets completed by the attacking side (like blowing up say a fuel pipeline (has like 1000 hit points or something)

the attacking team's spawns move up, and the defending teams new spawns bring them close / around the next objective, UT Assault was meant to be linear, but the fact that it has non-linear routes with rocket boosting people, and using the impact hammer to get into certain parts of the maps is what made it so enjoyable and added a new side of gameplay to the Gamemode.

Oh and then kozak, say the attacking team completes all the objectives within say 2 minutes, the next team has to complete them within 2 minutes or the other team wins.


I think on the UTAssault League you play each map a few times i think..not sure on that though.
:]

Image

kojn translates into horse.

Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
k0jak
Forum addon
 
Posts: 1103
Joined: Tue Feb 28, 2006 11:36 pm

Postby k0jak » Thu Mar 01, 2007 11:33 pm

I'll make a few .avi clips for you this weekend kozak against bots, i'll show you a map, then i'll show you what i mean by the impact hammer tricks, e.t.c like the beach map Overlord, that was completed within 8 seconds in an official game i think, or something stupid like that might of been 13 seconds,.

But you'll see how it works, the game-mode can be really fast paced at times, and very spammy :)
:]

Image

kojn translates into horse.

Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
k0jak
Forum addon
 
Posts: 1103
Joined: Tue Feb 28, 2006 11:36 pm

Postby KadaverJack » Thu Mar 01, 2007 11:41 pm

kozak6 wrote:How exactly did that gamemode work?

Well, there is a base that one team has to defend, while the other team has to assault it. There are several triggers (button, things to blow up, etc...) throughout the map, which the attacking team has to trigger in a specific order. When all objectives are accomplished or the timelimit runs out, the teams switch sides and the next round starts. The team that is faster or accomplishes more objectives wins.

It's fun, but both teams have to know the maps pretty well, otherwise they won't even find the objectives on some maps...
KadaverJack
Site admin and forum addon
 
Posts: 1102
Joined: Tue Feb 28, 2006 9:42 pm

Postby divVerent » Fri Mar 02, 2007 7:26 am

k0jak wrote:I'll make a few .avi clips for you this weekend kozak against bots, i'll show you a map, then i'll show you what i mean by the impact hammer tricks, e.t.c like the beach map Overlord, that was completed within 8 seconds in an official game i think, or something stupid like that might of been 13 seconds,.

But you'll see how it works, the game-mode can be really fast paced at times, and very spammy :)


AS-Overlord in 8 seconds? Want to see that. Translocator enabled, eh? Friendly fire disabled, eh?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby Xeno » Fri Mar 23, 2007 8:59 pm

I'd like to see a UT bombing run mod. For those who don't know what that is, you basically have a ball with goals on either side of the map. Your goal is simply to get the ball to the goal. While you're carrying the ball, you can't use weapons but you can pass the ball to a teammate by firing it. If you kill the enemy ball carrier, you can pick up the ball. After you score, you respawn near your own goal and the ball respawns in the middle of the map.


I don't know the name of it, but Halo multiplayer had some mod where one player would pick something up on the map and become "it". While "it", that player would have a certain advantage and/or a certain disadvantage (I think it was configurable... ranging from permanent strength and invisibility to slow movement and low health). Only the player that was "it" would score for frags and all the other players had to try and kill the one that was "it". Whoever killed that player became "it" and so it went. If the person who was "it" managed to commit suicide, some item would reappear somewhere on the map and the first person to find it became "it" again.

I think you had radar too to find the person who was "it".

I know that it might sound a bit like rune match but the game dynamics are completely different.





UT assault mode would be good too.
So would a Perfect Dark King of the Hill mod.
Dokujisan's relay idea sounds like it could be good too.
Xeno
peregrinus originis incognitae
 
Posts: 396
Joined: Wed Nov 15, 2006 10:42 pm

Postby kozak6 » Sat Mar 24, 2007 12:00 am

A few versions back, I know EvilFrog had a mod kind of like that where the special ability was super jumping/speed, and the player had sparkles placed around him to readily identify him (although they did partially block that player's vision).
1.2.1 Forever
kozak6
Alien trapper
 
Posts: 418
Joined: Wed Mar 01, 2006 9:22 pm
Location: AZ

Postby Xeno » Mon Mar 26, 2007 2:12 am

Game modes are being discussed in the following thread as well:
http://www.alientrap.org/forum/viewtopic.php?t=763
Xeno
peregrinus originis incognitae
 
Posts: 396
Joined: Wed Nov 15, 2006 10:42 pm

PreviousNext

Return to Nexuiz - Gameplay

Who is online

Users browsing this forum: No registered users and 1 guest

cron