New game modes

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Postby Zico » Mon Mar 26, 2007 12:59 pm

I said it and I say it again:

INVASION (from UT series) NE WANTS!!!111oneoneoneeleven
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Postby k0jak » Tue Mar 27, 2007 7:20 pm

divVerent wrote:
k0jak wrote:I'll make a few .avi clips for you this weekend kozak against bots, i'll show you a map, then i'll show you what i mean by the impact hammer tricks, e.t.c like the beach map Overlord, that was completed within 8 seconds in an official game i think, or something stupid like that might of been 13 seconds,.

But you'll see how it works, the game-mode can be really fast paced at times, and very spammy :)


AS-Overlord in 8 seconds? Want to see that. Translocator enabled, eh? Friendly fire disabled, eh?


i'll try find the records on the UT Assault forums / Leagues.


See that huge cannon divverent? on the beach wall....well you jump and someone impact hammers you up, then your in the control room and voila...map completed :)
:]

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kojn translates into horse.

Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
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Re: New game modes

Postby Clueless Newbie » Wed Apr 04, 2007 1:09 pm

Dokujisan wrote:I was just batting around some ideas in my head about new game modes for Nexuiz (ala CTF, Deathmatch, minstagib, etc). Feel free to add/change/append/morph my ideas here, or add your own. One of the great things about open source is innovation. Let's brainstorm and see what we can come up with.

What ideas can you come up with?


Ok. How about Tag? That's a mode available in Marathon. (anybody here ever played that?)

It works like this: The first player killed becomes "it". The player who is "it" passes it on by killing somebody else - who is the next one to be "it". When the game is over, the player who's been "it" the least wins. Tag maps should probably not be too complicated, or the game will just be a boring game of hide and seek.

Might also be possible to have a four-team variant where the whole team is "it" instead of just one player.
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Postby Dokujisan » Wed Apr 04, 2007 7:05 pm

Well, if there is one weak player, then everyone will end up killing them over and over and over and....

That doesn't sound like fun :-)

Maybe some variation of that could work though.
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Postby Clueless Newbie » Wed Apr 04, 2007 8:11 pm

Dokujisan wrote:Well, if there is one weak player, then everyone will end up killing them over and over and over and....

That was not a problem when I played tag in Marathon. The problem there was when the map was big enough for all the players to hide from the player who was "it".
That doesn't sound like fun :-)

Maybe some variation of that could work though.

One could let the player who is "it" have better stats for instance, do more damage, regenerate faster, have more hit-points, move faster., or all the above. That way "it" wouldn't stay "it" for too long.
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Postby Dokujisan » Thu Apr 05, 2007 12:00 am

Good suggestion!

I think that could help prevent that.
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Postby torus » Thu Apr 05, 2007 12:39 am

Clueless Newbie wrote:
Dokujisan wrote:Maybe some variation of that could work though.

One could let the player who is "it" have better stats for instance, do more damage, regenerate faster, have more hit-points, move faster., or all the above. That way "it" wouldn't stay "it" for too long.


Sounds like Juggernaut from Halo.
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Re: New game modes

Postby Clueless Newbie » Thu Apr 05, 2007 9:09 am

Dokujisan wrote:I was just batting around some ideas in my head about new game modes for Nexuiz (ala CTF, Deathmatch, minstagib, etc). Feel free to add/change/append/morph my ideas here, or add your own. One of the great things about open source is innovation. Let's brainstorm and see what we can come up with.

What ideas can you come up with?

I got another one:

Let's call it "Nexball" (or something).

It's a team game. Each team has a goal, and there's a large ball (bigger than a player model) that starts in the middle of the map. The object of the game is to use the laser, rockets, or whatever to bump the ball into the other team's goal. This would probably very difficult to do, so the team score for getting the ball into the goal should be massive.

The downside to this is that it requires special maps (whereas Tag should work just fine on standard DM maps).
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Postby Dokujisan » Thu Apr 05, 2007 6:15 pm

They had talked about that after the succer socks map. Evidently, Nexuiz doesn't have the physics engine for that kind of interaction. I don't remember the exact wording of the functionality that is missing.
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Postby Sclesse » Fri Jul 27, 2007 9:24 pm

idk if anyone came up to this already,but Freeze Tag would be cool for Nexuiz.

http://freeze.planetquake.gamespy.com/
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