New game modes

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New game modes

Postby Dokujisan » Sun Feb 25, 2007 8:32 pm

I was just batting around some ideas in my head about new game modes for Nexuiz (ala CTF, Deathmatch, minstagib, etc). Feel free to add/change/append/morph my ideas here, or add your own. One of the great things about open source is innovation. Let's brainstorm and see what we can come up with.

I was thinking about what was enjoyable about CTF. Part of the enjoyment is the teamwork, but also the feeling of a race when you have the flag and you are racing toward your base to capture before the enemy gets there. That's part of the rush of CTF that you don't feel in DM or similar game modes. So to expand on that idea, I was thinking of the idea of a relay race, or some sort of "pass the baton" type of game. People could create maps that are in a ring shape or racetrack style to create a path where the race must take place. (As I said, this was a halfbaked idea.) To require teamplay and passing the baton, there would be a time limit to how long one player could hold the baton. Perhaps one team has to go one way and the other team has to go the other direction on the map, ensuring that they meet somewhere in the middle and have to battle. If a player from the other team gets your baton, then the baton goes back to the starting point and you have to go and start that lap over. Team members have to determine whether they are defending their baton carrier or they are attacking the other team's carrier. Again, half-baked... feel free to modify or morph into your own idea.

What ideas can you come up with?
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Postby Psychcf » Sun Feb 25, 2007 9:23 pm

actually, howbout a "stopwatch" mode, where one team is on offence, the other defence, and any one of the team members from offense has to reach the objective, defended by the defence. The time is recorded, and then the two teams switch sides. Very RTCW of me, but it was one of my first FPSes...
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Postby Dokujisan » Sun Feb 25, 2007 11:36 pm

Interesting...that's similar to American Football.
People could even switch their bindings up depending on whether they are offense or defense.
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Postby Psychcf » Sun Feb 25, 2007 11:47 pm

didn't think of it that way before lol
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Postby Shoe » Mon Feb 26, 2007 12:05 am

I like your relay idea as a sort of new spin on UT2k4's bombing run, where the bomb will blow up if one player holds it for too long (maybe the time they can hold it has to recharge). It could be pretty interesting to see put into the game.
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Postby torus » Mon Feb 26, 2007 12:09 am

^ I like that idea. Bombing run and territories were my favorite game modes in 2k4.

Maybe the 'territories' version that Nexuiz has should have a time limit for capturing a sector- right now its instantaneous. I think its more fun this way. Right now there is no real incentive to guard your territories, when you can just run and capture other peoples. Both FEAR and 2k4 do this. Why not Nexuiz? :)

I kinda wish that Nexuiz had a great physics engine, so that divVerent's succer socks map could be used to play e-soccer, ala "car ball." :cry:

ah well.
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Postby k0jak » Wed Feb 28, 2007 1:45 am

Your suggestions, or at least the time limit offense and defence sounds more like...


... ASSAULT, in Unreal Tournament......Which was really amazing if you played in a team that has the same rush feeling as CTF and it's amazing as well :)

A mod like that would really be good
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Postby kozak6 » Wed Feb 28, 2007 3:46 am

Some sort of Capture and Hold mode. You have your red and blue team, and have a yellow flag or something spawn. Whichever team holds it the longest wins.

Some sort of King of the Hill mode. Perfect Dark had a super cool one. You could get by with having it sort of like domination, except with only one capture point at a time. If you can secure it for however many seconds, your team gets the point, and the capture point respawns somewhere else.

Perhaps some sort of VIP mode. A player is chosen, weakened somehow (disarmed, low health, whatever), and the goal of the enemy team is to frag him, while his teams goal is to defend him.
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Postby Psychcf » Wed Feb 28, 2007 8:19 pm

kozak6 wrote:Perhaps some sort of VIP mode. A player is chosen, weakened somehow (disarmed, low health, whatever), and the goal of the enemy team is to frag him, while his teams goal is to defend him.


that's not very fun at all. I hate defending people in games...
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Postby Shoe » Wed Feb 28, 2007 10:44 pm

kozak6 wrote:Some sort of Capture and Hold mode. You have your red and blue team, and have a yellow flag or something spawn. Whichever team holds it the longest wins.

Some sort of King of the Hill mode. Perfect Dark had a super cool one. You could get by with having it sort of like domination, except with only one capture point at a time. If you can secure it for however many seconds, your team gets the point, and the capture point respawns somewhere else.

Perhaps some sort of VIP mode. A player is chosen, weakened somehow (disarmed, low health, whatever), and the goal of the enemy team is to frag him, while his teams goal is to defend him.

Capture and Hold was great. I think if it could be done with entities that have a certain radius to specify rooms (like PD did) it could be a lot of fun. Like the map maker places capture entities, then the game randomly chooses one which emits a certain light radius which a team member needs to be in for a certain amount of time to hold, then once that time is up another capture entity is randomly chosen.

Nex maps wouldn't work for a VIP mode, and besides that, it's not a very fun game type from what I've seen in CS.
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