All about hacks

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Postby Komier » Fri Sep 28, 2007 2:32 am

I played with someone named Nick, and he was using that speed hack. He also told people where to go to get one.
He also hit me very accurately considering he was flying all over the place.
This was also on Galt's minstagib server.
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Postby Psychcf » Fri Sep 28, 2007 6:48 pm

Komier wrote:I played with someone named Nick, and he was using that speed hack. He also told people where to go to get one.
He also hit me very accurately considering he was flying all over the place.
This was also on Galt's minstagib server.


welcome!

anyways, a speed hack is very unlikely because physics and movement are done server-side. If he was jumping repetitively, he was most likely bunny hopping.
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Postby John Galt » Mon Oct 01, 2007 12:59 am

Komier -- you're present in the demo I have of this going on. Have you seen Nick doing this speedhack another time, or just the once?

Psycic, unfortunately this speedhack looks real. I haven't been able to capture a tcpdump of it as it's happening yet, but I'm on the lookout.
cat /dev/urandom > /dev/mem
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Postby divVerent » Wed Oct 03, 2007 5:17 pm

Komier wrote:I played with someone named Nick, and he was using that speed hack. He also told people where to go to get one.
He also hit me very accurately considering he was flying all over the place.
This was also on Galt's minstagib server.


Do you have logs? If he told people where to get the hacks, we (the devs) need that link so we can check out that hack and fix an engine bug if it is true.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby John Galt » Wed Oct 03, 2007 5:50 pm

His nick was actually "Nate" and he told people it was done with cheatengine. (cheatengine.org, I'm guessing)

I do have the console logs from the session, though I'm not sure there's more information to be had there.
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Postby impulse9 » Wed Oct 03, 2007 6:00 pm

Bah, the best way to avoid cheaters is simply to ignore them ... that way they don't find it so interesting and they usually quit. You can train on them anyways :).
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Postby John Galt » Wed Oct 03, 2007 6:02 pm

relevant chat lines at the time:

Code: Select all
^7^3[2007-09-19 18:54:51] [CI]Insanity^7: wtf?
^7^3[2007-09-19 18:55:14] ^9[I]^1OldSchool^7: hmm
^7[2007-09-19 18:55:41] ^4^9[I]^1OldSchool^4 is spectating now
^7[2007-09-19 18:55:47] ^4Komier^4 is spectating now
^7^3[2007-09-19 18:55:56] ^9[I]^1OldSchool^7: nate got a speed hacking going
^7^3[2007-09-19 18:55:59] Komier^7: i think nate is cheating
^7^3[2007-09-19 18:55:59] [CI]Insanity^7: He's got a hack
^7^3[2007-09-19 18:56:30] ^9[I]^1OldSchool^7: interesting
^7^3[2007-09-19 18:56:57] ^9[I]^1OldSchool^7: nate where you find that?
^7^3[2007-09-19 18:57:05] Nate^7: its chjeatengine
^7^3[2007-09-19 18:57:11] ^2* ^3[CI]Insanity^2 calls a vote for ^1kick Nate
^7^3[2007-09-19 18:57:17] ^2* ^3[CI]Insanity^2's vote for ^1kick Nate^2 was accepted
^7[2007-09-19 18:57:17] Client "Nate^7" dropped
^7[2007-09-19 18:57:17] ^4Nate^4 disconnected
cat /dev/urandom > /dev/mem
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Postby Psychcf » Wed Oct 03, 2007 6:57 pm

Ok. I see how they did it. He basically changed the variable that controls movement speed, and the server just accepted it. This should be an easy fix without significant performance loss.
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Postby divVerent » Wed Oct 03, 2007 6:59 pm

^7^3[2007-09-19 18:57:05] Nate^7: its chjeatengine


I doubt that. I think he means he uses a modified DarkPlaces engine. Which is much more likely.

And no, console logs are not interesting... what we need is a network dump of the cheat (tcpdump), or the cheat itself.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby John Galt » Wed Oct 03, 2007 7:43 pm

Trouble is, I haven't seen his IP since this infamous day. Otherwise, we'd have a tcpdump log by now.
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