A lot of the time something happens where I lose a point for it and I wonder why.
Examples:
Someone detonates my own rocket in front of me and it kills me.
I'm firing the hagar and get nailed with a rocket - before I know it I'm in a completely different place, most likely in front of a wall, and my hagar kills me (this happened today).
I'm trading shots with someone and they bring me down to low health while I'm shooting rockets at them. One such rocket explodes too close and the splash damage kills me.
I'm about to laser jump at full health, get hit hard before I hit 'fire', and then the laser kills me.
I like the system for determining kills when falling off the level, so why can't the damage system work the same way? Some of these seem like they'd be sensible to impliment, especially if a player has just traveled a certain distance because of taking damage and then hits fire a split second later, or if you've just taken damage and you use an exploding weapon, take a certain percentage or less of the splash damage... something like that.
Anyone else have this problem? Or is it just me because I play like a maniac?
