"... perfect weapon balancing..."

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"... perfect weapon balancing..."

Postby TVR » Sun Jun 24, 2007 7:14 pm

From my knowledge, the weapons have never been balanced since 1.5, are there any plans to actually deliver, or is it just a running, advertising, gag?

Should the weapons be perfectly balanced, or should it follow the weapon tier shown on the GUI context menu?

Is anything planned for the Hagar, or the Crylink? [Which are both far from being 'comfort' weapons]
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Postby divVerent » Sun Jun 24, 2007 10:08 pm

They have been rebalanced with each release, and yes, there have been changes, for example to the shotgun spread and the crylink (got faster).

In Key Hunt, the Hagar seems to even be the top weapon: http://mensa.ath.cx/~polzer/nexlog/modetotals.kh.html, while on the CTF maps, the Nex seems to own - well, obvious, on CTF you often have larger distances to shoot, while KH is short range oriented.
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Postby tChr » Sun Jun 24, 2007 10:45 pm

not to mention the extreme changes to the electro at 2.3 release .) the primary refire is shitloads faster.
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Postby TVR » Sun Jun 24, 2007 11:29 pm

Of course the weapons have been changed for each release, but it doesn't necessarily mean balanced compared to the other weapons.

Care to answer my inquiries, please?
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Postby :) » Sun Jun 24, 2007 11:54 pm

The balance is perfect.

Anyone can use any weapon to kill anyone else with any other weapon.
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Postby TVR » Mon Jun 25, 2007 12:21 am

Normally, you would be whacked for stating that; however your charisma reaches Reality Distortion Field levels, therefore I can't see the phone keys clearly enough to send an assailant to your conveniently advertised location, Dave.
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Postby divVerent » Mon Jun 25, 2007 7:02 am

TVR wrote:Of course the weapons have been changed for each release, but it doesn't necessarily mean balanced compared to the other weapons.

Care to answer my inquiries, please?


I did, they are intended to be totally balanced, but depending on map, balance is different. Only exceptions are the shotgun (it is intended to be weaker than the other weapons, because it is the starting weapon) and the laser (well, it's for special uses like jumping, not mainly for killing).

Statistically, the worst are SG and Laser, then Crylink and Electro are about on the same level, and above them there's the Mortar, and above all these, there's the totally balanced group of four Nex, RL, Hagar, MG (that is, these four are always the first four, but their order depends on the map).

However, statistics aren't everything - and the Mortar is good in some hands that can use it - I prefer it over the RL because it is much harder to dodge. The electro combo has to be mastered too and not just used for senseless spamming, and the Crylink is surprisingly effective if you know when to use primary and when to use secondary fire.

Actually, I wonder why the Hagar is so good in the stats that it got first place on the Key Hunt server - I suspect some people reduce effect quality to be able to use the Hagar, or they get less annoyed by its explosions always blocking the view. I can't use it.

So assume you have a player that can use the Crylink and the Electro well, he would win against RL users without big trouble. The Electro primary is actually quite similar to the Q3A rocket launcher, and the secondary can be used similarily to the GES BioRifle to block areas, but also similarily to the ASMD to do great damage at once. And the Crylink... it is for close range only. Primary deals some damage without needing to aim, while secondary has to be aimed. A secondary shot is often lethal from short distance, and even when a bit more away, it still can be quite useful (at least the center shot) to keep campers away - even though the single pellet it isn't that strong, it isn't loud and perfectly aimed (use zoom), so you can use it against snipers and it isn't as obnoxious as the laser.
Last edited by divVerent on Mon Jun 25, 2007 7:09 am, edited 1 time in total.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby tChr » Mon Jun 25, 2007 7:08 am

Very same with me div, mortar is much better then hagar (hagar is useless in my hands) and electro is my 3rd most used wep for likk (after RL and NEX) last time i checked my stats.
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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Postby Psychcf » Mon Jun 25, 2007 4:05 pm

I believe the haggar is lacking something, either damage or ammo usage.

The nex I feel should be the only gun that guarantees a one shot kill. Right now that gun seems to be the RL. If the refire rate has to be increased to balance it, I would not mind.
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Postby torus » Mon Jun 25, 2007 5:29 pm

[TSA] Psychiccyberfreak wrote:I believe the haggar is lacking The nex I feel should be the only gun that guarantees a one shot kill. Right now that gun seems to be the RL. If the refire rate has to be increased to balance it, I would not mind.


I agree with this one. I think the RL fires off rockets altogether way too fast. IMO, the RL shouldn't be a close range weapon, but a very powerful (huge splash & dmg), very slow moving, and very difficult to obtain superweapon. It would be the most powerful weapon in the game, but not dominate it, because it would spawn so infrequently with so few rounds. Something like the Redeemer in UT2k4. Such a weapon would also allow for much more tactical use of the RL.
The mid air detonation is great though.
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