Weapons design

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Postby cortez » Thu Jul 05, 2007 9:29 am

tChr wrote:how bout this nex? :)

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yeah :P
Aneurysm 4 the win !!!!! :D
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Postby Psychcf » Thu Jul 05, 2007 4:38 pm

lol nexuiz 1.5 never worked on my computer :D
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Postby Shoe » Thu Jul 05, 2007 5:19 pm

I think the nex had already been replaced in 1.5, hadn't it?

Anyway, if someone could put together a pk3 of the old Nex...
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Postby esteel » Fri Jul 06, 2007 7:11 pm

I think there is some pk3 in the forum.. or was that the OLD forum? Should be easy to make a pk3 file though.
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Postby k0jak » Mon Jul 09, 2007 4:46 pm

Mr.Carlyle wrote:
One thing I'd definitely like to see is new and innovative weapons introduced into the game, rather than simply refining the old ones in both looks and balance from release to release. I heard there was an issue with the engine not supporting more than nine weapons. I hope that issue is fixed soon so some modders or developers can start getting creative with this particular cornerstone of the game.


I'd like to see at least one more semi-powerful hit-scan weapon. Something that maybe does half of the Nex damage.


Lightning Gun!!!!!!!!!!1
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Postby Mr.Carlyle » Mon Jul 09, 2007 9:06 pm

I think there is some pk3 in the forum.. or was that the OLD forum? Should be easy to make a pk3 file though.


Well here's another one for all those who would like it. The first is just the model change. The second includes the old particle as well.

http://files.filefront.com/Nex+Model+Oldschoolpk3/;8006497;;/fileinfo.html

http://files.filefront.com/Nex+Model+Oldschool2pk3/;8006843;;/fileinfo.html

Once downloaded just put the .pk3 into the Nexuiz\data folder.


Lightning Gun!!!!!!!!!!


/me concurs! :D
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Postby Udedenkz » Tue Jul 10, 2007 10:58 pm

*cheaply scans topic*


... until I fired a weapon, I had no clue wtf it was supposed to do or it did something different... thats pretty much for all except the rocket launcher... yeah, weapons are seriously off... I can critisize and suggest stuff for all them weaps...
Oh shi*! It is a signature!!
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Postby fisk0 » Sun Jul 29, 2007 4:55 pm

Well, I am no 3D modeller, otherwise I think I would have tried to make some proposals of my own.

I think the weapons should be based on current weapons (though I suppose one should choose the most futuristic looking), which you then remove things that 'identifies' it as a particular model or brand, and changing details to make it more futuristic looking, while retaining the basic design. I would expect a machine gun that is capable of firing single precision shots to have a long barrel, or perhaps some kind of scope, like the M16 or so, maybe the rocket launcher should have some kind of RPG design and so on. As for the weapons that use futuristic projectiles you should think of what the weapon is firing, how, and how the gun should look to be able to fire that stuff most efficiently.
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Postby torus » Sun Jul 29, 2007 5:35 pm

I think that the shotgun, the MG (especially), and the RL need a makeover. The crylink too probably (not a bad design, it just looks poor ingame).
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Postby Ildamos » Fri Aug 03, 2007 10:44 am

the shotgun is fine if you look at it from its wrong end; it looks kick-ass. But when YOU hold it, it looks like a multi-colored baton, which is ridiculous. It lacks vertical depth from the holder's perspective and feels like you're holding a wand.

Again, it looks fine if you're looking from the wrong end. Change the "held" version.
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