Increasing the player-acceleration

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Raise sv_accelerate to 7 ?

Poll ended at Sat Jul 14, 2007 8:46 pm

Yeah, that's good
8
57%
No, keep it at default value 5.5
6
43%
 
Total votes : 14

Postby k0jak » Wed Jul 11, 2007 6:48 pm

whats the thing that makes you able to turn quicker IN the air.. is that the friction?..cause i'd love it to be higher if it is..but yea errr..whats that setting? :D
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Postby GreEn`mArine » Wed Jul 11, 2007 7:48 pm

That is the air acceleration. I would definetely not increase that one, it's very high already anyway!
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Postby Mr.Carlyle » Wed Jul 11, 2007 9:06 pm

K0jak wrote:whats the thing that makes you able to turn quicker IN the air.. is that the friction?..cause i'd love it to be higher if it is..but yea errr..whats that setting?

GreEn`mArine wrote:That is the air acceleration. I would definetely not increase that one, it's very high already anyway!


I don't think sv_airaccelerate alters the players turning speed. I may be mistaken, though. I believe the cvar kojn wants is sv_airaccel_sideways_friction.
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Postby divVerent » Thu Jul 12, 2007 8:20 am

I doubt that can be set higher. Back then, I tuned it to make some trickjumps and fast turns possible on maps line silvercity (jumppad-jumppad combos) and darkzone (the "cornering"). It actually gets harder if you increase that.
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Postby s3cc0 » Thu Jul 12, 2007 12:04 pm

Yes, absolutely yes!
I was going to post the same suggestion, except i would have said 8, which i thought was a rather conservative change :twisted:
An added bonus of this, besides the sharper movement, would be to give a harder time to minsta players, AND THEY DESERVE IT!! :lol:

k0jak wrote:whats the thing that makes you able to turn quicker IN the air.. is that the friction?..cause i'd love it to be higher if it is..but yea errr..whats that setting? :D

I definitely second this one too!!
I've done my own tests but i'm not sure how this could be achieved. Probably lower sv_airaccel_sideways_friction (0.2? 0.25?)?
I was also wondering what exactly sv_airaccel_qw does. It seems to me that setting it to 1 completely disables jump acceleration except for "cornered" jump (zigzagging, bunnyhopping or wwhatever you wanna call that), while lowering it would increase air acceleration but doesn't seem to affect air control much. In any case a slightly lower value felt better to me
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Postby Urbanshenkie » Tue Dec 18, 2007 12:09 pm

sv_airaccel_qw is speed gaining when turning your mouse to the direction you go thats how you get a circle strafe jump to work
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Postby HarryButt » Wed Feb 06, 2008 2:59 pm

Yes. Do it. 8)
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Postby divVerent » Wed Feb 06, 2008 4:41 pm

It just doesn't feel as fluent with 7 as with 5.5. Maybe also increasing friction could make it feel good... no idea.
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Postby nifrek » Wed Feb 06, 2008 6:30 pm

Try this:

sv_airaccelerate 10
sv_accelerate 6.5
sv_friction 4
sv_wallfriction 0.6
sv_stopspeed 210

Those are the physics the defrag-type mode that Revenant is working on will use, and there some kind of tournament to be announced soon when 2.4 is released. I've been playing duels and a couple 2v2s using those physics and it's AWESOME. Don't worry about the friction, it's definitely not slippery, the other settings make sure of it.

From the comments I got, even tho it's quite different from normal physics, it actually helps understand movement in nexuiz since it makes subtleties in movements more noticeable when you try to get more speed and make tight turns, with the angles and timing, etc. So you can use that knowledge with normal physics too.
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Postby [-z-] » Wed Feb 06, 2008 6:45 pm

I would like to vouche for the physics nifrek posted in the respect that they helped me learn to move better. I feel the problem beginners face with the current Nexuiz physics is a lack of instant results when bunny hopping or strafe jumping. The 'flow' of the NANL physics entice to player to move 'properly' imho.

Note: I haven't played any quake-esque games before Nexuiz. The closet (which is quite far) game would be Halo.
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