Increasing the player-acceleration

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Raise sv_accelerate to 7 ?

Poll ended at Sat Jul 14, 2007 8:46 pm

Yeah, that's good
8
57%
No, keep it at default value 5.5
6
43%
 
Total votes : 14

Increasing the player-acceleration

Postby GreEn`mArine » Sat Jul 07, 2007 8:46 pm

I'd like to know what you players (especially 1on1 players and those who play to win and not to have fun :D - just kidding) think about changing the variable sv_accelerate. What it does is to determine how fast a player accelerates on ground (not in air). That means it determines how fast you can change your movement direction when strafing left/right or moving forward/backward.

At the moment this variable is set to 5.5 - but I would suggest to raise it a bit, e.g. to 7. This allows the players a bit more flexibility when moving, and I think this is a great addition for competitive gameplay (which Nexuiz still lacks a bit imo). So what you can do is to try it out locally with your own Nexuiz installation:
  • set sv_accelerate to 7 -> "sv_accelerate 7"
  • set cl_movement_accelerate to 7 -> "cl_movement_accelerate 7"

Then test if you like that movement or not. Then vote here if you think that this should become a change in one of the next Nexuiz releases.

Of course you can comment on this in this thread, too.

Btw: For me the settings were not saved (and they shouldn't be saved when you jsut change them with "sv_accelerate 7" for example). So don't worry about resetting them manualy.
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Postby Mr.Carlyle » Sat Jul 07, 2007 10:20 pm

I'm all for this change. Again, I love the spidflisk mod, which has completely changed the movement of the game. Spidflisk with a friction of 4 is perfect IMO. But this tweak to Nexuiz would be great. I vote for it. :)
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Postby TVR » Sun Jul 08, 2007 2:30 am

Well, apparently the players favour the current acceleration rate because it's more 'fluid', this makes Nexuiz a circle-strafe game, rather than an double-strafe game [ie Counter Strike].

Besides combining Nexuiz' high speed movement with spot acceleration would possibly create a situation where it is in-credibly hard to lead targets, or do any sort of movement prediction.

[An IRC discussion ended with 3 people - 2 people preferring Nexuiz to have an unique style of movement]
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Postby k0jak » Mon Jul 09, 2007 3:36 pm

Please increase it!!1

No really..please do..it still feels slow at times :)
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Postby k0jak » Mon Jul 09, 2007 3:37 pm

Is 7 the ideal setting though, or should it be slightly higher?
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Postby Psychcf » Mon Jul 09, 2007 4:17 pm

I say yes because of what I said in another thread; it's almost impossible to dodge rockets
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Postby GreEn`mArine » Mon Jul 09, 2007 5:19 pm

Well, something like 8 would also be okay. I don't say that "7" is the best value, I think increasing something like this should happen gradually over the Nexuiz release, as kind of an gameplay-tuning.

What I really dislike tho is the relatively high lag of movement that kicks in when e.g. using an exaggerated value, such as 100. The lag is higher than for other games like Quake3. As I was told this cannot be fixed and is to be related to the fixed FPS of the server. And this lag can also be felt with value of 7 tbh.
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Postby Dokujisan » Mon Jul 09, 2007 6:25 pm

Mr.Carlyle wrote:I'm all for this change. Again, I love the spidflisk mod, which has completely changed the movement of the game. Spidflisk with a friction of 4 is perfect IMO. But this tweak to Nexuiz would be great. I vote for it. :)


I still don't fully understand what is different about the movement in spidflisk, but it seemed to me that the movement is opposite of what Green`mArine is suggesting. It felt like I was slipping and sliding in spidflisk. I believe Dresk said it had to do with the friction setting. Did he also increase acceleration?

The ability to quickly accelerate after changing directions sounds like a big plus to me. It would make it easier to dodge things. It would remove some of the "laggy" feeling.
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Postby Mr.Carlyle » Mon Jul 09, 2007 8:19 pm

Yes, as I stated in what you quoted the friction at 4 (to me is perfect).

No, Dresk did not change sv_accelerate in Spidflisk. He did however change many others such as airacceleration, maxspeed, friction, etc.
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Postby tZork » Mon Jul 09, 2007 8:57 pm

Im split on this one. On one hand i would love sharper movement, but on the other theres allready many who belive that movement is the domminant part of the game.

Im not sure this would mean its easier or harder for a new player to learn, however it sure as hell will make ppl harder to hit and make the ppl who considers laserjumping questionable for its power/ease of use even more "upset".
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