[IDEA] Redesigning the crylink - again

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How do you like the idea?

I want it in the next release!
9
45%
I like it, but I have a few suggestions too.
2
10%
Definately NO.
9
45%
 
Total votes : 20

[IDEA] Redesigning the crylink - again

Postby C.Brutail » Thu Aug 23, 2007 1:21 pm

It can be clearly seen, that most ppl here would like to see the crylink as a lightning gun.
So here are my ideas, how to make it a cool lightning gun:

Primary fire:
The weapon's primary fire works like an ordinary lightning gun, only with one plus added: the lightning chain can hop from enemy to enemy, charging everybody in the near, tho it has some limit of area (fairly large). The hopping of the electric chain is determined by the nodes, so it charges the next nearest opponent of the first one. Also, if there are more nodes (enemies charged), the first one who's electrified gets more and more damage as more and more nodes are created). The weapon can shoot 10 points of charge away in one second.

Secondary fire:
The secondary fire is an electic bomb, and launches off a full electric coil. Lets's say a coil has 50 charge points. If you pick up 3 of them, you'll have 150 ammo points. With the secondary fire you can launch away one coil. This means, that the bomb (the ammo coil itself) will only have limited power, determined how much ammo is left in that coil. So this means, it will have a maximum power of 50 points, but if you have eg. 132 ammo, the bomb will have only 32 points of power.
The bomb is the coil itself, and when it goes off, it sparkles away lot's of electric charges . It also pulls nearby ppl to itself.

I've tried to make some sketches too about the weapon, but I cannot draw it nicely. I'll take a phot of the sketch, and upload it to somewhere.

How do you like this idea?
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Postby dfkgmasdfnasodrg » Thu Aug 23, 2007 1:35 pm

I'm amazed to say this but i actually like the Crylink the way it is.
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Postby ai » Thu Aug 23, 2007 4:17 pm

I like a little of both but have suggestions, or comments, on that.

First secondary: Don't pull enemies towards the sparks as it will both rival how the lightning actually works (the physics). As no lightning what I hear can pull something towards it, and secondly I think it would be annoying. Though I like the idea that depending how much ammo how much damage is made. What did you have in mind, like a 50 charge was 100% lethal for a guy who just spawned, or little less like the nex? For instance, sometimes you can kill a spawned person with the nex if he is shot into a wall or something.

For the primary fire, I do like your idea but I'm not sure about the part where the more enemies the lightning hit the more damage does the closest guy take. Instead maybe do it overtime, for instance the longer the lightning is shooting a guy the more damage he takes, kinda speeds up.

I'm not sure about the last part but something like that I suppose. Overall good idea (although I am doubtful of a lightning gun itself).
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Postby kyre » Thu Aug 23, 2007 5:30 pm

Having a crylink secondary that pulls people in is completely in line with nexuiz's physics, where lasers send out photons so heavy they push people when struck, rockets don't accelerate once fired, secondary fire grenades can tell the difference between striking players and walls, etc, etc...

I kinda like the crylink as it is, its a bit quirky, but can be surprisingly effective. A bit of change for the sake of it could be fun though, the suggested secondary fire could lead to some crazy frags on space maps.
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Postby torus » Thu Aug 23, 2007 5:46 pm

I'm still wishing for a flamethrower or lightning gun type weapon.
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Postby tChr » Thu Aug 23, 2007 8:31 pm

i still vote to make the cryling armor piercing.
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Postby kern » Thu Aug 30, 2007 12:01 pm

i REALLY miss the flamethrower from Q3F. it's a complete howl of a weapon.

maybe secondary could throw out napalm bombs. Might be tactically useful for area denial like slowing down chasers in corridor scenario, or annoying sweetspot campers.

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Postby torus » Thu Aug 30, 2007 2:48 pm

I think a flamethrower is the way to go. It would be great for clearing rooms, but poor against ranged. It could also defend well against rockets
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Postby Psychcf » Thu Aug 30, 2007 3:13 pm

Good stuff, here's my thoughts:

1. Don't make it jump from person to person, but make the beam attract objects just slightly (eg rockets, people, etc)

2. don't make the bomb drag people into it too much. Make it sort of like a timed mine, where if someone runs into it they explode, but it will also explode after a certain amount of time.

3. Make it so it shoots liquid-ish plasma (something that comes to mind is the lava gun from "Ratchet and Clank"). It would be too easy to get frags on a map like eggs and bacon or facing worlds if we had a lightning gun.
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Postby Longhorn » Thu Aug 30, 2007 4:56 pm

I like it the way primary fire works on it, however I think secondary fire should fire single armor piercing rounds. Just a thought
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