[IDEA] Redesigning the crylink - again

Discuss Nexuiz gameplay here.

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How do you like the idea?

I want it in the next release!
9
45%
I like it, but I have a few suggestions too.
2
10%
Definately NO.
9
45%
 
Total votes : 20

Postby Psychcf » Wed Sep 05, 2007 7:32 pm

divVerent wrote:Some energy shield on secondary, and a "flamethrower" on primary.


I think that the shields should be stationary as opposed to moving with you. The shields would deflect projectiles but not players.

The flamethrower would be cool. I don't think it would mix in with what we allready have though. Maybe if we make the concentration of the projectiles greater, and they drop to the ground in an arc-ish pattern... or just make the flame a "plasma" flame.

Also could we only have this in team matches such as CTF or whatever the new objective based mode is?
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Postby ai » Wed Sep 05, 2007 10:08 pm

[TSA] Psychiccyberfreak wrote:I think that the shields should be stationary as opposed to moving with you. The shields would deflect projectiles but not players.

That would not be effective at all, as you should be able to run away while having it on. If you stand still then you just wait till the battery is depleted. Also, almost no one ever stands still in Nexuiz except some newbies.

[TSA] Psychiccyberfreak wrote:Also could we only have this in team matches such as CTF or whatever the new objective based mode is?

If that would happen we would still need a replacement for the Crylink, thus making it CTF only would serve no purpose really. I also think it would be an interesting thing to have a shield in, for example, ffa DM. If not for anything greater than at least for a more interesting gameplay.
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Postby torus » Wed Sep 05, 2007 10:13 pm

I think a flamethrower would be awesome for the same reason that the electro is- imagine, you could enter a room and engulf everyone in a blazing inferno.
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Postby Cream » Thu Oct 04, 2007 1:01 am

Forget shields, lighting guns are overplayed, and a flamethrower may be a not-so-good idea in the long run. What we need is a weapon closer to the original Crylink, The crylink itself fills a very unique gap in the Nexuiz arsenal: Its the middle ground between hitscan weapons and other, heavier ones. If we could just find a means of making it more effective, maybe change the effects it has on opponents, then there would be no need for a replacement. I think we could all agree that the Crylink needs a new model though. :P

Edit: sorry for the bump but I thought it was necessary.
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Postby aikbix » Thu Oct 04, 2007 4:33 am

That's a definite yes in my book.
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Postby ai » Thu Oct 04, 2007 6:07 am

Shield is a pretty good idea, how it will work is not thought of however, and it would be a nice variation to the current weapon arsenal in Nexuiz. Another concept, as Cream said, would be something close to it's already function (not talking about the modified version on the RBI servers). As we all know Crylink shots those kind of white crap, nails you can say, so why not change the Crylink into a nail gun?
Make the bullets of the Crylink look more like nails and make them stick to walls (and perhaps the models), this would have to make the Crylink a little bit more powerful so perhaps taking down the amount of nails it shots down. For instance, primary would be a "triangle", one nail on top and two below it forming a triangle, while secondary would be something else.
However, I liked the fact the secondary shot 5 or so shots horizontally, that way you would be able to hit enemies a lot easier. I almost never used the primary fire on the Crylink.
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Postby Bundy » Thu Oct 04, 2007 10:45 am

Somehow, I find the Crylink very useful with secondary fire, as it is now. Its not to hard to hit 2-3x in a row with it and it will defeat then any good stacked enemy. On the other hand, the primary fire really needs a rework. I dont use it at all, as it is next to impossible to hit with it and doing any significant damage. With more pushback it might work better (right now, the enemy gets thrown in the air a bit instead of pushing him back).

Adding a Lighntinggun fire as primary would be amazing, but really, I think it would be my mainweapon then. I am freaking strong in all quakegames with this gun and it is one of the most feared weapons, maybe overall a bit overpowered (we allready have it in nex, its the mg except for the strong pushback of a normal LG). Lightning guns are so strong becausethey are very effective in nearly all spots of a map (jumppads, mid/smallrange in open room and to protect doors/entrances). Dont get me wrong, I love lightning guns, but be very carefully how much damage/pushback this weapon should get. Its also a strongly pingbased weapon, where people with highping will get sick off.

Uh and to the poll: No, I dont like the idea. These changes sounds more like a funweapon for "Mass player action" but thats it.
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Postby Psychcf » Thu Oct 04, 2007 11:51 am

yeah, I guess we really can't have a flamethrower or lightning gun, So I'm going with tchr on this one, make it armor peircing.
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Postby Cream » Thu Oct 04, 2007 9:17 pm

We should look at the current shotgun for inspiration, I believe the Crylink should be more like the shotgun, except "energy" based.

-Projectile based weapon
-Similar function to the shotgun, possibly an advantage at midrange with alt. fire
-tighter spread than the shotgun overall
-armor piercing as mentioned
-Cool, new model :)
-Decent rate of fire for a shotgun type weapon

I really dont think we have to go crazy with the idea of totally replacing a decent idea for a weapon. Because the implementation of something else would be really crazy to balance IMO.
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Postby Komier » Sun Oct 07, 2007 8:18 pm

If it will be armour piercing, then you should make only the primary armour piercing. It would give players a reason to use it.
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