Dont misunderstand me.. I'm not saying the gameplay needs adjusting. I'm asking wiether it does
I think the discussion really should go in the direction of weither the current gameplay does not allow for more than one playing style.
Whats important here is weither we need to make small changes to the gameplay to make it a bit easier for the underdog to break the better players streaks. Any ideas?
Gameplay format looks ok, surely its about map selection and domination.
As it stands 1v1 is about map domination. if thats a "style".
Gameplay doesnt allow any other method of really winning as it stands. Quick and total domination from the start, anyway you can.
it seems that the Map choice is the main consideration here from the gameplay side.
To break this for the underdog, maybe only use maps with more "routes", distance to cover, and a random spread of health/armour. also lean towards maps that favour a good rounded player skill level, jumps, air, routes, etc.
exact opposite say, of map 1. a good mix of ranges including routes and obstacles could even things out a little.
to completely break the streaks maybe have both players respawn with max or min health/armor and at opposite ends of the map after each kill.
as both players can choose a map, ppl cant really be critical of the format too much.