Discussing the 1on1 gameplay

Discuss Nexuiz gameplay here.

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Postby k0jak » Fri Mar 31, 2006 11:34 pm

kern wrote:Excellence doesnt come of luck. it comes of skill, dedication and practice.

gl & hf :)


A lot of people forget i have a strong FPS and duelling background.

UT/ut2003/ut2004, i started really duelling normal weopens in ut2003/2004, and i was quite good at the start of ut2004, then i stopped for like half a year, and i always sucked and couldnt be bothered putting in the practice to duel after, although my TDM game was pretty high.
:]

Image

kojn translates into horse.

Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
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Postby kern » Sat Apr 01, 2006 5:45 pm

Dont misunderstand me.. I'm not saying the gameplay needs adjusting. I'm asking wiether it does

I think the discussion really should go in the direction of weither the current gameplay does not allow for more than one playing style.

Whats important here is weither we need to make small changes to the gameplay to make it a bit easier for the underdog to break the better players streaks. Any ideas?


Gameplay format looks ok, surely its about map selection and domination.

As it stands 1v1 is about map domination. if thats a "style".
Gameplay doesnt allow any other method of really winning as it stands. Quick and total domination from the start, anyway you can.
it seems that the Map choice is the main consideration here from the gameplay side.
To break this for the underdog, maybe only use maps with more "routes", distance to cover, and a random spread of health/armour. also lean towards maps that favour a good rounded player skill level, jumps, air, routes, etc.
exact opposite say, of map 1. a good mix of ranges including routes and obstacles could even things out a little.

to completely break the streaks maybe have both players respawn with max or min health/armor and at opposite ends of the map after each kill.

as both players can choose a map, ppl cant really be critical of the format too much.
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Postby kern » Sat Apr 01, 2006 6:20 pm

afterthought:

would a league system, if enough players, work?
or
Only allow ppl to challenge other players if they are within a certain range of them positionally on the ladder?

may even skill levels out a bit.
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Postby GreEn`mArine » Sat Apr 01, 2006 9:11 pm

Only allow ppl to challenge other players if they are within a certain range of them positionally on the ladder?


That's already included at the 1on1 ladder .. you cannot challenge people with a point-difference greater than 100 points. this limit goes only upward. so someone with 1100 points could still challenge someone with 999 points, but this will never happen because the ELO calculation system will have disadvantages there
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Postby esteel » Tue Apr 04, 2006 3:19 pm

After some thinking and comparing Nexuiz with other DM games it seems that this one unique feature needs tweaking: The health system. In most games you are limited to 200 health/armor and you can't even pickup item when over 100 each. Now in Nexuiz you can grap as much items as you want and get insanely huge amounts of health/armor. Especialy if your itemtiming is as good as k0jaks. A player with 150(dropping) health does not stand a chance agains an other player with 200 or more health and armor each (=400) if he just makes sure the other one does not get enough pickups. This is harder to do in other games and so both players can get pickups. Think of the green/yellow/red armor in quake, the need to selfdamage to take 25/50 health if at 100 health in quake and other games.
Nexuiz pre 1.2 (imo) had the armor/health rot immediately after pickup, 1.2 and newer has a 5 second delay for both the healing and rot. It would be good to test smaller values, 1 or 2 seconds. Maybe even different values for for healing and the rot. But i'm not sure the current code does support it. (Seems this is not configurable right now). The change was made to give people an bonus for pickup, but maybe this bonus is too big in 1on1.
Also the next version will make it possible to limit the max health/armor a player can get. But i really want to try other things first as this just fits into Nexuiz very well.
Last edited by esteel on Thu Aug 31, 2006 7:40 pm, edited 1 time in total.
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Postby GreEn`mArine » Tue Apr 04, 2006 3:24 pm

This is one of the insane cool features that I like to much about Nexuiz, that you got not any limit for the pickups.

Of course this also introduces quite a lot of problems in 1on1s, because not only is the one with good item timing always with a lot of HP and armor, but he can also ALWAYS pickup a item, nomatter he already got, which eliminates any chances for the enemy to get any powerups then. For now I think only little tweakng should be done, meaning to reduce the waiting time until it rots and to increase the rot rate itself as well.
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Postby tChr » Tue Apr 04, 2006 3:32 pm

This would be far less of a problem if the rot didnt pause for 15 minutes when you pick up something
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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Postby esteel » Tue Apr 04, 2006 3:41 pm

tChr wrote:This would be far less of a problem if the rot didnt pause for 15 minutes when you pick up something

Now guess why it was proposed to changed this? ;) :wink:
Last edited by esteel on Thu Aug 31, 2006 7:40 pm, edited 1 time in total.
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Postby tChr » Tue Apr 04, 2006 4:25 pm

esteel wrote:
tChr wrote:This would be far less of a problem if the rot didnt pause for 15 minutes when you pick up something

Now guess why it was proposed to changed this? ;) :wink:

Did you? I didnt bother to read your entire post :)
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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Postby esteel » Tue Apr 04, 2006 4:27 pm

;) yeah i did and so did Green ;)
You should spent more time with reading instead of spamming :twisted:
Last edited by esteel on Thu Aug 31, 2006 7:40 pm, edited 1 time in total.
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