Discussing the 1on1 gameplay

Discuss Nexuiz gameplay here.

Moderators: Nexuiz Moderators, Moderators

Postby Charliebrownau » Wed Apr 05, 2006 3:43 am

Insted of blaming a great game . Its more the players fault

Most players fine Nexuiz game too fast paced and too hard
They love camping, slow game play like console games and slow sp based games, they love to snipe , if its not easy as UT2004 ONS , BF2 or CS/CSS then most players put it in its too hard and not enough bling section .

Its a shame games dont come out and wont start a MP game without at least 4 players .

All these 1 vs 1 games and one man hero's in games is making gameplay dispointing these days . No one seems to want to work as a team, play Co-op , TDM or CTF modes anymore . Most lan games only get 4 to 10 ppl . Unless its a lan game of CS/CSS, UT2004 BR/ONS or BF2
Charliebrownau
Advanced member
 
Posts: 70
Joined: Tue Mar 07, 2006 4:26 pm
Location: Australia, Earth

Postby esteel » Wed Apr 05, 2006 11:15 am

Noone is blaming the game here, nor are the people in this thread unhappy with Nexuiz. We just try to find better defaults for some things as they work quite fine in FFA play but they are a bit overpowered in 1on1. So we just want to rebalance Nexuiz a bit because we think its not perfect..
Resistance is futile, you will be nexilated ;)
Last edited by esteel on Thu Aug 31, 2006 7:41 pm, edited 1 time in total.
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby Qantourisc » Mon Jul 17, 2006 2:01 pm

How about ramdom respam times ? (and max respam times for weapons)...
And how about this: The other dude spawns with 100 HP + MaxHP of a player in the game * SomePercentage ... (might be 100% or more for all i care)

Also instead of a delayed degeneration timer, no delay instead ...This way it's harder to keep boosting up ...

These 2 could fix it I think ...
Qantourisc
Alien
 
Posts: 130
Joined: Fri Jun 16, 2006 5:44 am

Postby PHREAK » Mon Jul 17, 2006 6:11 pm

Hm, not really a bad idea.
This would change the game play completly, so i'd need a lot of testing but it's a decent idea nontheless.
This would make accuracy top priority since I'd personaly keep my HP low so I can whack the other dude with one shot.
Stackers wouln't benefit much, although I know people who have no problems dealing 200HP dmg in a very short time ;)
PHREAK
Alien
 
Posts: 153
Joined: Mon Mar 06, 2006 6:54 pm
Location: USA

Postby esteel » Tue Jul 18, 2006 8:47 am

Qantourisc wrote:How about ramdom respam times ? (and max respam times for weapons)...
And how about this: The other dude spawns with 100 HP + MaxHP of a player in the game * SomePercentage ... (might be 100% or more for all i care)
Also instead of a delayed degeneration timer, no delay instead ...This way it's harder to keep boosting up ...

The degeneration (its called rot in the configs) was instant in 1.0 and it was not that good as it almost did not payoff to collect health as it was down again too fast. But maybe the 5 second currently are too high. Maybe people would like to test a value of 2.
set g_balance_pause_armor_rot 2 (or even 1?)
set g_balance_pause_health_rot 2 (or even 1?)
set g_balance_pause_health_regen 5 (1 / 2 too or the current 5 to keep the pressure??)

I do not like random respawn times as it takes away the control. People that control the items have a certain skill and its ok if the lead because of that.

The same thing goes for the respawn health. If someone is stacked because he controls the map its earned. The lowered rot pause is hopefully enough to not make it more balanced.
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby obi_wan » Tue Jul 18, 2006 2:28 pm

even if its not in the ladder map pool, i can easily reach 999 armor on Bleach...
So i would say yes, lower the rot pause time from 5 seconds to something like 2 or 3.
[NSB] ppwer !
obi_wan
Alien trapper
 
Posts: 256
Joined: Mon Mar 13, 2006 9:24 am
Location: France

Postby esteel » Tue Jul 18, 2006 2:52 pm

I doubt you have managed to do so in a real game.. Bleach should not be played with less then 4 players because of its size and then it should be really hard to get 999 armor or health which seems easier at first thought.

Guess we need 1-3 servers to test the new health/armor rot..
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby obi_wan » Tue Jul 18, 2006 3:44 pm

yeah you're right... ingame with more than 4 players its impossible to get so much armor, for the simple reason that i have to stop running to frag :twisted: :D and if someone takes an armour during my first loop its broken.

anyway i think the idea is good to lower the delay :)
[NSB] ppwer !
obi_wan
Alien trapper
 
Posts: 256
Joined: Mon Mar 13, 2006 9:24 am
Location: France

Postby arfink » Tue Aug 15, 2006 12:53 am

I like the delay, it helps new players get on their feet a bit. Also, I was just looking at all the discussions of gameplay styles that are dubbed "cheap" like camping and stealing all the armor, but there are always ways to counter this. I don't let other people's tricks harm my sense of "honor" because its a game. If you get reeeal frustrated thats why they programmed the F11 key to quit a match. :D

I can think of one good way to counter the armor grabbing tactic: memorize the guys path and go the other direction so you can meet him head on, or lie in wait and pick him off when he goes for the armor. Even high armor levels can be knocked back down, just use the right gun. The guys weakness is that he is predictable- use it to your advantage.

As with any game, my theory is that there is a counter tactic for anything. In some games the tactic is more "fair" and in others you need to be "cheap" but either way...
Some of you already know me as Tony or -Tony- on the Nexuiz servers. Hi to all my Polish buddies!
arfink
Newbie
 
Posts: 2
Joined: Mon Aug 14, 2006 8:09 pm
Location: MN, USA

Postby esteel » Mon Aug 21, 2006 11:09 am

I guess you will have to play against Kojn some day and show us those magical countertactics :)
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

PreviousNext

Return to Nexuiz - Gameplay

Who is online

Users browsing this forum: No registered users and 1 guest

cron