About the crylink though. In its placement in the weapons loop and in some of the maps suggest that this was ment to be a real powerful weapon.
Yes, it was meant to be. However, because of the way it functions, you have to be close and accurate to get any kind of benefit from it. And it's not trace-hit like the shotgun, so you have to lead your aim ever-so-slightly despite any lag from the imperfect connection (although its speed has gotten really high lately, so that's not so much an issue now). As said earlier, it's basically a non-tracehit version of the shotgun with a different alt-fire and
perhaps more damage potential.
I'm surprised they shrank the spread. I might want to widen its spread slightly, slow the bullet speed, make it fire only 4 bullets, give the bullets a notable damage radius, and up the damage-per-bullet considerably. That would definitely modify how it's used.
I really recommend everyone hop in the menu, change a bunch of crylink values, and play together to try them out. Share the configs you think do the crylink justice.
Here are a couple suggestions to give ideas:
Kinda weak:
set "g_balance_crylink_damage" "25"
set "g_balance_crylink_edgedamage" "18"
set "g_balance_crylink_force" "55"
set "g_balance_crylink_radius" "75"
set "g_balance_crylink_speed" "3500"
set "g_balance_crylink_spread" "0.100000"
set "g_balance_crylink_refire" "0.700000"
set "g_balance_crylink_shots" "4"
Stronger:
set "g_balance_crylink_damage" "35"
set "g_balance_crylink_edgedamage" "25"
set "g_balance_crylink_force" "55"
set "g_balance_crylink_radius" "125"
set "g_balance_crylink_speed" "4000"
set "g_balance_crylink_spread" "0.120000"
set "g_balance_crylink_refire" "0.600000"
set "g_balance_crylink_shots" "4"
I really like the second config, though I'd want to play with a human player first to see how it feels on the recieving end. Bots don't really use the weapon properly.
Lag issues prevent us from making the bullets bounce like a flak cannon, and nex players move too fast for such a weapon to be truely effective anyway. So, we end up with a gun that rarely deals its potential in damage as a high spread, and rarely hits as low spread. If you up the damage per bullet, it becomes insane at point-blank.
I feel sorry for the dev team trying to fine-tune this baby. It has so much potential and you can tell they've put a lot of work into the weapon, but it's just not living up the name they wanted for it.
Oh, and kern, I don't mean to totally rip on the crylink. It's a cool weapon, but it's really difficult to use and I really prefer others. Nexuiz is a living game that will continually change as time passes. I see the Crylink as one of those weapons that will definitely change. It's beautiful, but I think it needs a little more love before it can reach its potential.
An alt-fire machinegun (firing the bullets rapid-fire instead of as a cluster) or lightning gun would be cool, IMO.