Dave's Law of Flag Loss

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Dave's Law of Flag Loss

Postby :) » Fri Feb 08, 2008 12:58 am

There seems to be a great arithmetic deficiency in CTF players; hurling themselves at the enemy flag with reckless abandon.

Dave's Law of Flag Loss tells us that this is, in fact, a poor choice. Taking "f" to be the flag and "s" to be one's self, and considering enemy points to be negative values, we see that:

f loss = f pickup - f return - s death

This meaning that points received for a flag loss include the one point for picking up the flag, subtracting five points for the flag return, and subtracting another point for your death.

Therefore attempting to take the flag when one is not able to escape results in a net loss of five points. Doing this four times would be enough to negate the twenty points of a flag capture.

In conclusion, the next time you want to be a hero, assess your ability of escaping the enemy base with the flag. If you feel that you cannot do this, go read a book.
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Postby [-z-] » Fri Feb 08, 2008 4:45 am

It's going to take a lot more than a forum post.

Pictures, videos and audio are needed for the masses.
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Postby oz » Fri Feb 08, 2008 8:00 am

I think the masses already know that a match can be won by base camping and successfully ambushing enemies right after they got ones flag.
This however could be a bit boring and one needs to rearrange the ambush often to void the attackers strategy changes. Additionally the whole team needs to be good at staying alive...

What happens if one dies or suicide in an area where the flag is returned automatically (space, lava, etc.)? 8)

By the way if one always kills some enemies on ones way to the flag, problems disappear silently.
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Postby morfar » Fri Feb 08, 2008 6:28 pm

This is why I don't play CTF. Score system is simply wrong.
I will wait until 1 capture = 1 team point. And frags have nothing (very little) todo with the teams win or loss.
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Postby iSuck » Fri Feb 08, 2008 11:00 pm

Yah, like in Q3. I don't like it when the campers can get the equivalent of a capture just by killing noobs.
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Postby oz » Fri Feb 08, 2008 11:13 pm

Is it possible to set score mode with variables?

I never made a CTF server, but shouldn't that be configurable?
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Postby [NC]adamas » Sun Feb 10, 2008 2:27 am

just set g_ctf_flagscore_capture to 1000, fraglimit to 10000 and it will be hard for campers to win...

edit: sry if i write shit, i'm fucking drunk...
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Postby BusterDBK » Sat Apr 26, 2008 6:13 pm

Idiot me, I think I'm best at getting raped at only a few meters of the enemy base. Thanks for pointing this out :D.
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Re: Dave's Law of Flag Loss

Postby Ed » Sun Apr 27, 2008 3:00 pm

Dave wrote:f loss = f pickup - f return - s death]

Do you have any experimental data to support this?
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Re: Dave's Law of Flag Loss

Postby Xeno » Sun Apr 27, 2008 5:56 pm

Dave wrote:Taking "f" to be the flag and "s" to be one's self, and considering enemy points to be negative values, we see that:
f loss = f pickup - f return - s death


Negative loss = positive?


R loss, t = total rate of loss per minute
R loss, 0 = standard rate of loss per minute
n fails/minute = average number of failed flag captures per minute
f pickup = points from enemy flag pickup
f return = points from enemy flag return
m death = points from team member death

Xeno's Corollary to Dave's Law of Flag Loss:
R loss, t = R loss, 0 + n fails/minute * [ f return + m death - f pickup ]
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