Team Balancing and the new Rocket Flying

Discuss Nexuiz gameplay here.

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Postby [-z-] » Tue Mar 25, 2008 1:11 pm

Blµb wrote:And about the railbitching on facing worlds...
Some simple strafejumping gets rid of allt he hits :P You just have to be fast enough, and not just move in a straight line...


Not when you have 4+ sniping at you. You must snipe back!
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Postby esteel » Tue Mar 25, 2008 3:18 pm

Not neccessarily YOU.. but someone from your team.
I think stuff like this is a 'meta game' .. a game in the game. Your team has to respond to challanges the other team offers. Well i think me opinion regarding campers was said often enough.. they are not very challanging as IF they really camp their health runs down and one well placed nexgun/rocket is enough to dispose them.
I can understand that taking nexgun fire makes it hard on some maps but only if your team does not take care of those campers. Killing those campers and then laserjumping to the other base in Facingworlds should give you enough time to succeed.
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Postby [-z-] » Sun Sep 28, 2008 9:03 pm

TVR wrote:Logically, rocket-flying to cross the divide between flags on Mental Space requires pickups

http://z.nexuizninjaz.com/videos/z_ment ... sample.avi
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Postby TVR » Mon Sep 29, 2008 4:28 am



TVR wrote:Logically, rocket-flying to cross the divide between flags on Mental Space requires pickups, while the divide on mojoCTF is crossable with the laser, a spawn weapon.


Apparently, the video was evidence one could survive a rocketjump with ~100 health, but the term 'pickups' was used a blanket term, implying weapon pickup.
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Postby [-z-] » Mon Sep 29, 2008 11:48 am

TVR wrote:Logically, rocket-flying to cross the divide between flags on Mental Space requires pickups

Driving a car, requires a car.

OBVIOUSLY, it requires a rocket launcher. It's conveniently located on my way to the base. As my video shows, not only did it take me no time to add it to my inventory but I don't even need armor to jump the gap.
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Postby Alien » Mon Sep 29, 2008 12:03 pm

You are both arguing about totally irrelevant thing just for the sake to argue.

Summary:
Mental space bases can be crossed with rl. To do it you need to pickup rl. It's not possible to cross gap in mental space with only a laser. In MojoCTF you can cross the gap with only the laser. To do that you need a laser, which is provided as default weapon. It's possible to cross the gap using rl too.

In conclusion, both maps are bad for ctf.
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Postby TVR » Tue Sep 30, 2008 5:47 am

[-z-] wrote:As my video shows, not only did it take me no time to add it to my inventory ...


TVR wrote:Logically, rocket-flying to cross the divide between flags on Mental Space requires pickups, while the divide on mojoCTF is crossable with the laser, a spawn weapon.


The meaning of that excerpt was to explain the disparity between the laser and rocket launcher, namely, as the laser is provided as a spawn weapon, every player possesses the ability upon respawn to cross from flag to flag on mojoCTF, while only players who go pickup a limited supply of rocketlaunchers are able to cross from flag to flag on mentalspace.

_______________________________________

Alien wrote:In conclusion, both maps are bad for ctf.


Mentalspace is linear, given the constant velocity between the flag carrier and any pursuers, the pursuers will never close distance with the flag carrier.

However, defence on MojoCTF is entirely dependant on how well the flag carriers can prevent the enemy from scoring by holding the enemy's flag, this encourages the flag carrier to fortify in the basement, thus delaying the flag carrier, and allowing the enemy to simply retake the flag if it is returned when the base is undefended, and unready for the flag to be returned.

The ability for the enemy to steal the flag before the flag carrier can score is the defining point for which map balance is determined with the current GPMs.

_______________________________________
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Postby [-z-] » Tue Sep 30, 2008 1:34 pm

TVR, I guess addressing this on IRC isn't enough for you.

You're concerned about flag scoring time and ease to get that time. I have just shown you that in just as much time as it would take score the flag in mojo, I have done so in mental space, which has the added bonus of 100 shield and 50 health from the suspected launch and landing points, which arguable makes it easier to score multiple times. Weapons respawn every 15 seconds, I can kill a player walking around with a rocket launcher, I can even use a mortar or 2 lasers to get across the map. I see no point to your argument and the only way it "stands uncontested" is because you're refusing to accept these methods of defeat because it's not as literal as 'base to base laser'.

Again, the overarching concern is flag scoring time and ease to get that time.

A smart man knows the rules, a wise man knows the exceptions.

I don't think I'm going to bother replying again because I hate sifting through your pseudo intellectual language. I feel it's constructed to belittle me. You can assume this means you're right but disregarding the methods I've just introduced will hurt you in game.
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Postby TVR » Wed Oct 01, 2008 1:34 am

[-z-] wrote:... Weapons respawn every 15 seconds, I can kill a player walking around with a rocket launcher ... I can even use a mortar or 2 lasers to get across the map. ...


The supply of Rocket Launchers is limited to one every 15 seconds, given a player count of 12, three minutes is the minimum duration of time before every player will be able to cross flag to flag equally.

The issue lies in the disparity of a rocket jump in comparison to use of the jump pads or the laser, a single rocket provides greater total velocity and a shortened transit time.

MojoCTF is structured for crossing with the use of the laser spawn weapon [Weapons providing greater boost will result in greater transit time due a higher trajectory], therefore everyone, including flag carriers, is equal in minimum time to cross, a significant balance factor of permitting the enemy to retake the flag if the base is undefended, before the flag carrier is able to score.
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Postby Mirio » Wed Oct 01, 2008 5:14 am

Alien wrote: It's not possible to cross gap in mental space with only a laser.

oh it is ;) if you laser the jumppad at your base at the right moment you fly high enough in the enemys base
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