Team Balancing and the new Rocket Flying

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Team Balancing and the new Rocket Flying

Postby Rad Ished » Thu Mar 06, 2008 10:53 pm

Team balancing will never work, Bundy can only be on one team :D
Also Red Dragon and now Bundy also have found out how to beat the rocket flying fix.
Balance that.
...
At least it is very hard to do and inaccurate, but they're doing it.
How long did that take, a week?
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Postby [-z-] » Thu Mar 06, 2008 11:34 pm

I don't understand why people don't take a minute to better understand the depths of the game, physics, movement and weapon strategies namely. Players that alledgedly "abuse" this so called "glitch" you have named named above and others like them have aquired this skill through a deeper understanding of the game.

Often times, the problem the reduction was supposed to fix, a lack of team cohesion isn't much better. This is trying to force team thinking which may very well improve public games. HOWEVER, this needs to be done in combination with good team communication.

The way I see it, is if I can't rely on the team protecting me, I'm going to have to get myself geared up. I grab myself a rocket, sheild and/or strength, a nex and mg if available, mortar and/or electro as fallbacks and I balls out if the time is right.

The result of my planned attack is a quickly captured flag, with me in decent health as well as my team, which has been (most likely) firefighting in the center of the map, ignoring / not relaying any team messages.

I don't see this as a selfish thing as all, which most times it is. I'm doing what's best for me and my team at the same time. Keeping all my weapons, getting the team a flag cap. If you can run as fast as me, or you can communicate, I will help you get the flag and bring it back to base.

The points are a clear issue here. People see points as reference to how much effort they put into the game. Which is a false assumption!

But shit... why complain when you can camp your base and rack up 5 points a proper kill on these "rocket fliers"? It'd be sweet if fish swam to my door to be eaten.
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Postby Rad Ished » Fri Mar 07, 2008 12:06 am

Z, is this a reply? or not.. you lost me there fella.
I think you kinda got the stick by the wrong end.
What i really like about Nexuiz is that it's such a skilled game.
I love to see the ridiculous levels of skill that the pros have developed.
This new kind of rocket jumping is very difficult, and so i think that it is totally legitimate. Even the old type was legit but unfortunately far too easy, and i think that was the reason it got removed above any other.
There are a lot of very subjective issues here. Probably too many, I was debating whether to write a post about this cos then everybody gets knickers in twist , so i opted for saying that there was a way round the rocket delay ,but not what it is :D
...
Then Z opened a can of .. well I'm not sure what really, sorry I should take this more seriously but, eh?
tldr
Last edited by Rad Ished on Fri Mar 07, 2008 12:19 am, edited 1 time in total.
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Postby Xeno » Fri Mar 07, 2008 12:18 am

I'm a bit torn on the detonation delay. The truth is that boosting around the map with the RL was incredibly easy before, which of course led to a lot of flying RL whores (myself included on several occasions). On the other hand, as -z- mentioned, doing it well is an acquired skill, just like laser jumping, sniping (hardware permitting), and riding a unicycle. Rocket boosting balances a bit against snipers on some large maps with open areas, since without it there's no way to get past some players with good aim (or enough players with bad aim). Above all, boosting adds to the speed of the game and that's what makes Nexuiz exciting imo. I hate playing on maps that turn into railbitch attrition maps (as facing often does, depending on the players).

Boosting might encourage one man captures, but that's just one side of it. I've used boosting to chase down flag carriers when they were well out of reach for any other method of movement (I always wish I could see the look on somebody's face after they boost across most of the map and think that they're about to capture, just to get a rocket in the back of the head... I know the face that I make when it happens to me ;) ).

EDIT:
Rad Ished wrote:Then Z opened a can of .. well I'm not sure what really, sorry I should take this more seriously but, eh?

Sorry, I just went with it.

/threadjack
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Postby [-z-] » Fri Mar 07, 2008 12:29 am

Rad Ished wrote:tldr

the problem.

Xeno The Blind wrote:Above all, boosting adds to the speed of the game and that's what makes Nexuiz exciting imo. I hate playing on maps that turn into railbitch attrition maps (as facing often does, depending on the players).

I couldn't agree more.


Xeno The Blind wrote:Boosting might encourage one man captures, but that's just one side of it.

It can still be a multi-man attack, preferably it would be. This is why waypoint usage is important. Everyone gets mad when these guys rack up big points... but it's because they have a good ability to capture the flag.

I hate seeing people grab the flag and walk the wrong way. Movement is extremely important in this game.

f3 should be used more often.



VCTF and LMSCTF - The future of Nexuiz team play.
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Postby Rad Ished » Fri Mar 07, 2008 12:34 am

Yeah, threadjacked.
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Postby [-z-] » Fri Mar 07, 2008 12:36 am

As far as I'm concerned, I'm explaining the other half of an argument and you're not listening.

Don't try and tell me you didn't make the original post without a personal bias.
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Postby Rad Ished » Fri Mar 07, 2008 12:45 am

Actually i didn't you are wrong about this [-z-]
Sorry but I don't care or have any strong opinions about all the stuff you mentioned, so how could i be biased. I just find the development of techniques and tactics in nexuiz interesting to watch. It dosen't mean i want to argue about it.
Go on admit it, this is all cos i called you Zed a few times isn't it :)
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Postby [-z-] » Fri Mar 07, 2008 12:56 am

Rad Ished wrote:Actually i didn't you are wrong about this [-z-]
Sorry but I don't care or have any strong opinions about all the stuff you mentioned, so how could i be biased. I just find the development of techniques and tactics in nexuiz interesting to watch. It dosen't mean i want to argue about it.
Go on admit it, this is all cos i called you Zed a few times isn't it :)


[tell a lie]
[put in some filler to make people feel good]
[seal the deal with a joke, or something 'light-hearted']

Rad Ished wrote:At least it is very hard to do and inaccurate, but they're doing it.
How long did that take, a week?

Yeah, no bias.
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Postby Rad Ished » Fri Mar 07, 2008 1:24 am

You know ZEddy pants you really write cracking prose me dear, thank you so much for explaining all this to me. I was so confused and all alone in the dark pit of Nexuizian unknowledge and black rocket jumping badthinks that i could not save myself from this terrilble state. But then look what is this?
Zed the light-art-knower put the daisies of truth over my weak unbalanced eyes. And lo I can see the zoomed in truth of your bright healing red cross of pro active community rallying health +25.
Thank you, I will never question you again or sully your worthy shoulders with my reckless t word of doom.
:shock:
sorry no i still just don't care.
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