imao

nex damage is more correct..
The original (pre 1.0) nex had somethign like 800 dmg (iirc)
some (like me) feels that the dmg shuold be lower than 150, so that you cannot kill a newly spawned player with it.
others mean that it would be good for it to be very powerful so that it can take down players even if they are real well stacked.
the main issue is that now (especially with antilag) its very easy to use, and the refire rate is to fast for its strength.. People dont use anything else when They got the nex (thus reducing all games to instagib)
The chargning nexgun mod helps on this, but it might be too complicated.
So my suggestion is this: make the nex dmg directly proportional to the amount of ammo you have got, and make it drain lots of it.
My initial suggestion would be that each shot draws half of you remaining ammo, and the damage is the number of cells drawn multiplied by.. say 4.
so if you have 200 cells, you get a 100 cell drain for the fist shot, yealding 400 dmg.
the nex shot would daring 50 cells, and give 200 dmg.
the next would drain 25, and give 100 dmg...
and so on
Testing needed

that way it can be real powerful if you stack ammo for it, to bring down heavily armor stacekd opponents, but in regular game it would be somewhat weaker.. this would also make it a more unique weapon..
this change is no more different from the current gun than the charging nexgun thing.
and I also think it makes it cooler.. you can do insane dmg with it, but not all the time

Any comments? (i guess there will be)