Bots & Air Lifts (+some suggestion)

Discuss Nexuiz gameplay here.

Moderators: Nexuiz Moderators, Moderators

Bots & Air Lifts (+some suggestion)

Postby phinnigan » Sat Apr 26, 2008 7:21 pm

I've been playing the cool game Nexuiz. The bots are really good but they DO have some difficulties playing certain maps with air lifts (those elevators you step on and they whoosh you up). The bots don't seem to understand that with some lifts you need to do a combination of actions to get to the next floor: For example, on Diesel, there is an air lift that you need to turn around and once you've reached the high point of your jump, start moving forward before you can get to the second floor. In this case the bots just step up to the lift and continue jumping up and down with no other effect than appearing silly. I've also seen this on another map where there is a huge vertical leap and they just keep jumping and fighting in mid-air without reaching a goal on the round platform. Do you plan to fix this? Is it fixable?
Oh yeah, just my 2 cents, but how about a mutator where you can select how many and which weapons, ammo limits, etc. can be picked up by a player before he needs to drop some of what he is already carrying? Maybe add some recoil effects for the firearms and affect the accuracy of the shooting when the player is strafing (you might not want him sniping on the move).
This is a good game with superb opponents. Keep it up!
phinnigan
Newbie
 
Posts: 4
Joined: Sat Apr 26, 2008 7:05 pm

Postby BusterDBK » Sun Apr 27, 2008 12:01 am

Hmm I dunno about the bots (they are kind of limited anyway), but maybe someone will improve them. I do however like the idea with the limited number of weapons (as long as you don't set it too low -- it's not a realistic shooter so I wouldn't really like to be carrying only 2 weapons), maybe it could somehow be added to the onslaught game mode.

Last but not least, welcome to the forum :).
BusterDBK
Alien
 
Posts: 195
Joined: Mon May 01, 2006 8:07 pm
Location: Bucharest, Romania

Postby phinnigan » Sun Apr 27, 2008 7:15 pm

Thanks BusterDBK...
They (the bots) are be a bit limited (Iplaying v2.4) but as you've said, hopefully improvements are in the works. I find them quite alright for practice, though. I'll try them in a few other gameplay modes and see how they perform.
phinnigan
Newbie
 
Posts: 4
Joined: Sat Apr 26, 2008 7:05 pm

Postby BusterDBK » Sun Apr 27, 2008 8:39 pm

I know they can perform quite well in KeyHunt mode. I dunno about the rest (I play mostly online) but when KH was launched they often did more teamplay than humans :lol:.
BusterDBK
Alien
 
Posts: 195
Joined: Mon May 01, 2006 8:07 pm
Location: Bucharest, Romania

Postby [-z-] » Sun Apr 27, 2008 10:14 pm

This problem is well known, it's in the list of bugs. Hopefully it'll be fixed in the next release :).
[-z-]
Site Admin and Nexuiz Ninja
 
Posts: 1794
Joined: Mon Nov 13, 2006 12:20 am
Location: Florida

Postby esteel » Wed Apr 30, 2008 9:07 pm

Well that bot thing is hard to fix i guess, its been around for a loooong time.
The mutator idea sounds nice but extra recoil when moving is not good in my opinion.. i WANT to hit while moving :)
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby phinnigan » Thu May 01, 2008 2:32 am

Of course, if I knew anything about how to program the game Ithere'd be a deactivation option for any mutations to the gameplay like recoil, etc.
I hope someone fixes the bot bug - otherwise they are very good. While we're on the topic of the bots, do they know how to activate elevators by pressing buttons? Personally I haven't seen them do it...
phinnigan
Newbie
 
Posts: 4
Joined: Sat Apr 26, 2008 7:05 pm

Postby PinkRobot » Sat May 03, 2008 7:08 am

About the bots, yeah they do some silly things now and then, nothing much I can add to that :)

Then the weapon dropping: one thing I had as an idea once and may have already mentioned on here before, is to make the player heavier with every extra weapon they pick up.

- I don't think this should be detrimental to aiming because that would even catapult me into a fit of flaming anger.

Instead:

- With every extra weapon players pick up they would get slightly slower movement because they get a little bit heavier.

- You could rate all weapons for heaviness just by model size. Rocket Launcher is a powerful weapon and thankfully also a big weapon so it could be heaviest. It would slow you down most. Nex would be a bit less heavy then RL but still substantially more then electro. Etcetera.

- I'm not quite certain if it should affect jump heights as well, maybe it would be funny to decrease stepheight when somebody has all weapons so that they can not walk up stairs anymore without dropping at least one weapon :] OK I'm getting a bit carried away now.

The downside is that this probably does not belong in a 'fast paced open source shooter'. The upside is that it will reward using the smaller and harder to use weapons like crylink and mortar. AND it will punish players that just pick up every weapon they encounter just to get it out of the way for the other player[s]. I could see a funny thing happen where you pick up weapons and then have to throw the ones you do not want to use into the void, lava, slime, etc :}

I've reserved some space below this post for any "noob gtfo of Nexuiz and never return" comments.
Now with new shiny avatar.
PinkRobot
Alien trapper
 
Posts: 443
Joined: Fri Jul 21, 2006 7:06 pm
Location: #brlogetc

Postby FruitieX » Sat May 03, 2008 12:58 pm

... extra recoil ...


If we get recoil when moving I'll quit playing this game um, immediately :roll:. Recoil belongs to CS and games like that, not fast shooters like Nexuiz. I do NOT want to have a 10x10 cm crosshair spread when running forward in a first person shooter! No, I dont even want that as an option! That would mean this game turns into a game of luck instead of skill.

- With every extra weapon players pick up they would get slightly slower movement because they get a little bit heavier.


Cool, I like that idea. If this is ever done, the player should be way faster than now when only carrying one weapon.

- rate all weapons for heaviness just by model size.


That would get a little messy. Imho it's enough to rate them:
Shotgun, Machinegun and Crylink - Lightweight
Mortar, Electro, Hagar - Medium
Nex and RL - Heavy

Maybe? :)

affect jump heights


Please, no. :p
Image
FruitieX
Keyboard killer
 
Posts: 588
Joined: Mon Nov 13, 2006 4:47 pm
Location: Finland

Postby PinkRobot » Sat May 03, 2008 3:58 pm

affect jump heights


Please, no. :p


:D
Now with new shiny avatar.
PinkRobot
Alien trapper
 
Posts: 443
Joined: Fri Jul 21, 2006 7:06 pm
Location: #brlogetc

Next

Return to Nexuiz - Gameplay

Who is online

Users browsing this forum: No registered users and 1 guest

cron