[demo] How-to cap the flags on Nordic Castle

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[demo] How-to cap the flags on Nordic Castle

Postby [-z-] » Thu May 08, 2008 12:15 am

It's a little sloppy but I thought it could help a lot of people better understand this crazy intricate map.

http://nexuizninjaz.com/demos/z/-z-_nor ... lagcap.dem
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Re: [demo] How-to cap the flags on Nordic Castle

Postby [BOT]Misio PL » Thu May 08, 2008 3:56 pm

[-z-] wrote:It's a little sloppy but I thought it could help a lot of people better understand this crazy intricate map.

http://nexuizninjaz.com/demos/z/-z-_nor ... lagcap.dem


This demo does not work for me, console shows the following message:
CL_VM_Init: demo requires CSQC, but "csprogs.dat" wasn't found

and by the way I posted demo with flag capture on this map too a few months ago :D
http://www.forums.alientrap.local/viewtopi ... 6516#26516

NordicCastle71 (Red to Blue) (Weapons) - 39,87 sec.
http://www.nexuiz.pl/zombination_nordiccastle71.dem
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Postby [-z-] » Thu May 08, 2008 6:46 pm

I'm using a pretty new hotfix? I dunno.

Again, it's a bit sloppy and can definitely shave off some seconds, I just wanted more people to see how it's done :).

I've recorded the whole video but it's 13gb's and I don't have enough space to compress it right now. I'll have to shuffle some things around.
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Postby Mr. Bougo » Fri May 09, 2008 6:17 pm

Oh hey, I made a rtlights file that was kindly included by div in the repacked nordiccastles (the 8 meg one)

Just enable realtime lights, they shouldnt eat too much fps (they cast no shadow)
Iirc, the yellow lines are the path to red, blue to blue, and pink is when both paths cross...
I can't update that one though, but there are better ways I discovered later.


Edit: Um so yes, -z-, your stuff is messed up... csprogs? Are you playing with mods?

Edit2: Just made my own demo, but I don't think you want me to post that, so I'll only send it if yours is bad :p
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