This updatye SUCKS!

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Postby The mysterious Mr. 4m » Sun Jul 06, 2008 10:54 am

i also prefer a GUI, but i had to get used to the console, because i wanted more options.

you can use the PGUP and PGDN keys, instead of the mouse wheel. (i.e: if you don't have a mouse wheel or if it breaks. like mine.)

oh, and here you can search for commands: http://ouns.wikispaces.com/cmd
4m [PB] (amoebios)

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Postby oskar669 » Sat Jul 12, 2008 8:52 am

I'll just step in to say that I somewhat agree with the OP. Even though I didn't use these options I don't see why they were removed.
How could that possibly have added 10 seconds to the start up time? If that was true 2.4 should start in -2 seconds on my pc...


That would be quite impressive actually.
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Postby morfar » Sat Jul 12, 2008 11:34 am

lol. This update owns.

If you really want to change these settings (which no one has ever done) use the console.
And who used menu in 2.3??? It was utterly useless. Everyone I know used the console to change settings.

Since 2.4 I actually USE the menu.
And yes, Nexuiz starts 5-15 seconds faster now (depending on your computer) ;)

Btw, if you are hosting a server you - more or less - must use a dedicated server, which is console only!
Last edited by morfar on Sat Jul 12, 2008 1:17 pm, edited 1 time in total.
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Postby FruitieX » Sat Jul 12, 2008 12:33 pm

oskar669 wrote:I'll just step in to say that I somewhat agree with the OP. Even though I didn't use these options I don't see why they were removed.
How could that possibly have added 10 seconds to the start up time? If that was true 2.4 should start in -2 seconds on my pc...


That would be quite impressive actually.

Heh, Nexuiz 2.4 starts in about 2 seconds for me :roll:
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Postby Xeno » Sat Jul 12, 2008 8:32 pm

[devil's advocate]

The OP may be obnoxious and rude, but he does have a valid point. It is ridiculous to expect most casual users to dig around in the console to try to find variables in order to change weapon settings, especially after having had them in previous menus. Considering the apparent flexibility of the new menu system, it seems unreasonable that so many things have been left out (yes, I understand that the behind-the-scenes efforts are greater than one might expect). The demo menu is another great example... most casual users simply will not be able to figure out how to record demos now.

Sure, you can adopt the great Linux RTFM attitude, but I honestly think that unhelpful attitude is one of the greatest obstacles to the spread of Linux and Linux apps. Yes, people should make some effort to figure things out and not bitch and whine as soon as they might need a console, but people expect GUIs and shouldn't be hated for doing so. If you're happy as a console monkey, then hurrah for you, but don't expect everyone else to be.

Also, for everyone raving about the new startup time, is it really because some things were left out or is it because the entire menu system was redone? I doubt that a static menu would really make any difference. Afaik, most things were left out for aesthetic purposes, not to shave time off the startup.

[/devil's advocate]
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Postby esteel » Tue Jul 29, 2008 8:14 pm

There is a reason the game has an in-game console.. the gui is only intended to give access to the most used/changed settings while the console is for the rest. I think the menu does this job fine.
I guess at most 1% of the players used the old menu to change those settings.. i really do not see a reason to include all those settings in the menu. The console is rather easy to use for those that still want to do those changes.

Even in windows a lot of stuff can only be done by changing the registry :-P
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Postby Urmel » Wed Jul 30, 2008 8:30 am

Hi esteel, welcome to the forums! 8)

Please tell me, how did you manage to get that number of posts so fast? I've never seen you here before (at least I can't remember)...
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Postby divVerent » Wed Jul 30, 2008 8:55 am

Actually, it is two reasons.

I attribute about 30% of the speedup to the new menu system (which is in some senses more CPU intensive, e.g. drawing a button is done by MULTIPLE draw operations to allow buttons of any size without redoing the graphics for them), and the whole rest to leaving out unimportant stuff.

This partial slowdown is because the new menu was meant to remove a stupid artist/programmer dependency that was there before. In the old system, to make a new button, we needed to track down the original artist to draw text in the same way on the same button graphics as it was done for the other buttons - and they didn't even align it right always. In the new system, the button graphics is an empty button that can be stretched to any size, and text is rendered over it, so programmers can add new stuff without depending on the artist. On the flip side, it means less work to create a skin.

However, the new menu system does not even support the controls that were used in the old system to show that lot of options, also, putting all these options somewhere would be very tedious, for no real gain.

What IS planned in the long term is somewhat of a replacement for the old cvar controls:

A list of ALL variables with their settings and descriptions, filterable like the server list... and the list would be editable and show descriptions of cvars.

To do that, we first need a feature to add descriptions to cvars created by default.cfg...

But as that thing would be a SINGLE control, it wouldn't get slower and slower over time when new cvars get added (or, actually, just a BIT slower). Needs engine changes, though.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Xeno » Wed Jul 30, 2008 11:26 am

esteel wrote:There is a reason the game has an in-game console.. the gui is only intended to give access to the most used/changed settings while the console is for the rest. I think the menu does this job fine.
I guess at most 1% of the players used the old menu to change those settings.. i really do not see a reason to include all those settings in the menu. The console is rather easy to use for those that still want to do those changes.


Textbook long-term Linux user response.

esteel wrote:Even in windows a lot of stuff can only be done by changing the registry :-P

That's not changing, that's hacking. ;)


Someone tell me again why it would be so hard to add tabs with extra settings? For all the console commandos, you could have a console command to disable all the unnecessary gui stuff. I mean, all you'd have to do is turn it off... simple, right? :P



Btw, this is the same thing as when people leave their desk a complete mess and retort that they know where everything is so why make it look nice. Partly true, partly just a rationalization to avoid tidying up. *says he who has a big pile of papers and junk on his desk*
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Postby divVerent » Wed Jul 30, 2008 12:44 pm

Three reasons why it is hard to do:

1. It isn't ONE extra tab, but like fifty for all the cvars.
2. Each tab is its own extra source file.
3. Categorizing, describing all these settings is a LOT of extra work.

The CORRECT solution would be to make it a single listbox control, but that needs special features that do not exist in DP yet.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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