A brand new player's take on the game

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A brand new player's take on the game

Postby rhi » Mon Jul 28, 2008 9:00 am

I downloaded it and am impressed. The game seems to flow well and play well. All I did was play through the first 4 levels against bots which I was able to beat pretty easily, and I though I'd better give some feedback.

The first is that the weapon models needs a little tweaking. The launchers somehow don't look like something capable of firing a fireball. Most of the weapons reminded me of sawn off shotguns, and I think they need to look more varied so that new players will have a better idea what a weapon will do just by looking atthe model.

I thnk the armour it a bit too powerful. Spmetimes I could hit a bot 5-6 times in a row and they'd still not be fragged. This might be because splash dammage is less than i'd expect, but by having armour that's so powerful, it changes a game into a pretty hardcore, control the pickups style game.

The bots seemed to airwalk at times - but I'm no expert animator.

But most importantly the player movement, weapon spread, reload and speed seems right. I'll play some more and let you know what I think.

But the first 30mins of play is important for any game, because many will play or bin after 30 mins or so, so that's why I made this post.
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Postby Mirio » Mon Jul 28, 2008 11:32 am

Hi rhi :)

well if i am right (someone correct me if not!! :P ) the bots just pick up everything so they pick up many health/armour and thats why they are maybe sometimes very strong.

hope to see you soon Online ;)
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Postby Sepelio » Mon Jul 28, 2008 12:43 pm

The bots are a bit rubbish. I managed to complete all... 20 levels is it? In the space of about an hour. But I play Nexuiz far too much anyway :D
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Postby HarryButt » Mon Jul 28, 2008 12:55 pm

It's interesting to know, what a first time player thinks about Nexuiz.
I'm pretty much used to all this stuff by now, but I agree with you that the weapon models don't provide enough information about their effect. The Electro for example might as well be a grenade launcher (it is in some way, but anyway)
And the rocket launcher... Well, okay. Quake 3 had a tube :D
Concerning the armor: Play some online matches and see for yourself :P Skilled players can take out your armor in no time.
I'M BATMAN!
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Postby oskar669 » Sat Nov 22, 2008 2:35 pm

The problem is not so much the armor, but that the primary shotgun is very weak - especialy if you expect a quake3 level shotgun. - remember it's not the primary weapon in Q3.
I don't care about it that much. I'm used to trying to find another weapon as quickly as possible.

I think it's not very intuitive to a new player just how useful secondary fire is. I see way to many players not using that at all, and how are they supposed to figure it out. - maybe a tutorial mission would be good, or some included demonstration videos.

I don't think the current trend of including hook almost anywhere is good for the game. It increases the speed way too much. I like it, but those who can use it effectively completely own those who can't. It widens the gap further between skill levels - the main reason why I still like this game better than warsow. The skill advantage should not be too great.
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Postby [-z-] » Sat Nov 22, 2008 2:58 pm

oskar669 wrote:The problem is not so much the armor, but that the primary shotgun is very weak - especialy if you expect a quake3 level shotgun. - remember it's not the primary weapon in Q3.

I don't care about it that much. I'm used to trying to find another weapon as quickly as possible.

You can kill someone with 3 good shots with the shotgun. Not bad for a starting weapon but yeah... you seem to get the point that you should try and find another weapon ASAP.

oskar669 wrote:I think it's not very intuitive to a new player just how useful secondary fire is. I see way to many players not using that at all, and how are they supposed to figure it out. - maybe a tutorial mission would be good, or some included demonstration videos.

Not a bad idea. I think this will all come in time. The Nexuiz Ninjaz, OUNS and Bootcamp are all working to inform players on tactics, strategies and additional information about the game.

oskar669 wrote:I don't think the current trend of including hook almost anywhere is good for the game. It increases the speed way too much. I like it, but those who can use it effectively completely own those who can't. It widens the gap further between skill levels - the main reason why I still like this game better than warsow. The skill advantage should not be too great.

There is a new hook gun which should spice things up a bit by limiting it to only the people that have the gun. There is a learning curve for the hook but you can't blame the players that have taken the time to learn not to just hook onto something far away and slide across the floor :-P. One of the best ways to learn is by spectating other players.
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Postby Alien » Sat Nov 22, 2008 4:41 pm

[-z-] wrote:You can kill someone with 3 good shots with the shotgun. Not bad for a starting weapon but yeah... you seem to get the point that you should try and find another weapon ASAP.
You can kill if he's in the CORNER with sec fire at ONE TRIPPLE SHOT but nobody stands in the corners except noobs. And sec fire is useless against moving oponents as I've already made a video to prove it that's useless even against stationary objects who are pushed away by sec fire first shot. First fire mode is good though, imo in close quarters to quickly finish the opponent, but sec fire which should be meant for mass damage is not.
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Postby oskar669 » Sat Nov 22, 2008 6:21 pm

Yes, if you can hold your own at instagib, you can finish someone with the shotgun with 3 shots, but if you rely on splash damage it can take a lot more.
This is why I brought up the Q3 shotgun. It's obviously not so good as a standard weapon, but it has about the same damage as the nexuiz shotgun for a direct hit, but causes quite a bit more splashdamage.

I don't use secondary fire with the shotgun much either, unless I'm firing at a group of opponents.

The hook gun is a great idea... already saw that.
For CTF and space maps it might be nice to have a limited amount of hooks. - There are some space maps where you can capture within a couple of seconds if you cross the map on the bottom tarzan style.
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Postby Alien » Sat Nov 22, 2008 6:30 pm

Only explosions have splash damage, shotgun's damage is caused by pellet's spreed radius. Isn't instagib played with nex only?
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Postby oskar669 » Sat Nov 22, 2008 9:50 pm

Replace "spash damage" with "spread radius" in my post, and it will make sense.

If you can't hold your own at instagib, then you're probably not shooting directly at the player most of the time, and rely on spread and splash damage. That way the shotgun can take as much as a dozen shots to take down an enemy.
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