Surf!

Discuss Nexuiz gameplay here.

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Think it'll work?

Yes.
2
33%
meh.
1
17%
no, kill it now
3
50%
 
Total votes : 6

Surf!

Postby iSuck » Wed Sep 10, 2008 1:58 am

If anybody here has ever played Counter-Strike: Source or any other Source-engine game, you will know and love/hate surf.

WELL! I finally got around to learning GTKradiant, and created a neat little demo map based on surf in CS:S. I can get most of the functionality, but some things about player movement couldn't be replicated. I'll post the map in a minute.

It absolutely will not work without a specific set of variables.

sv_airaccelerate 100(0)
sv_friction 3
sv_maxspeed 200 (400 worked, just not as well)

Also, due to Quake game mechanics, you have to be looking away and down from the ramp (like a step in strafejumping). This keeps you from flying off the top of the ramp.
iSuck
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Postby iSuck » Wed Sep 10, 2008 2:05 am

http://www.mediafire.com/?sharekey=7560 ... b9a8902bda
(hope that's the right file, all textures/ents should be included in nexuiz base)
http://www.mediafire.com/?sharekey=7560 ... b9a8902bda
(BSP file, if you don't have radiant... I don't know if that's enough)

Pics (yah, I know it's not much):

Image

Image

Image
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Postby John Galt » Wed Sep 10, 2008 6:21 pm

And perhaps an explanation for those of us that have no clue what you're talking about? ;)
cat /dev/urandom > /dev/mem
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Postby Sepelio » Wed Sep 10, 2008 6:32 pm

As far as I am aware for Surf you have to stay on the very slanty piece of terrain without falling off and hitting the void.
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Postby iSuck » Wed Sep 10, 2008 11:34 pm

I'm sure there are plenty of videos of it.
search for "surf Counter strike" or "surf team fortress" and you'll see some examples of complete maps, and surfing technique.
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