EDIT:
As the actual VALUES of the actions are open, I'll post a list of the actions rewarded for each poll option.
Frags And Points - Full Flag Carrier Speed (like 2.42)
First of all, no speed reduction.
Secondly, the following actions count:
- Killing enemy: +1
- Killing team mate, or yourself: -1
- (POSSIBLY) Taking flag: to be decided (currently +1)
- (POSSIBLY) Taking flag from floor (currently +1, may be variable depending on time)
- Capturing flag: to be decided (currently +20)
- (POSSIBLY) Killing flag carrier (currently +1)
- (POSSIBLY) Dropping flag: to be decided (may depend on death type)
- (POSSIBLY) Dropping flag and it gets returned: to be decided
- Returning flag: to be decided (currently +5, may depend on whether you had shot the FC or not)
The usual captures / points ratio should be in the current range of 30, to make fraglimit behave the same as before a change.
Just Points, No Frags - Full Flag Carrier Speed (i.e. only actions happening around the flag count, like caps, returns, carrier kills)
First of all, no speed reduction.
Secondly, the following actions count:
- (POSSIBLY) Taking flag: to be decided (currently +1)
- (POSSIBLY) Taking flag from floor (currently +1, may be variable depending on time)
- Capturing flag: to be decided (currently +20)
- (POSSIBLY) Killing flag carrier (currently +1)
- (POSSIBLY) Dropping flag: to be decided (may depend on death type)
- (POSSIBLY) Dropping flag and it gets returned: to be decided
- Returning flag: to be decided (currently +5, may depend on whether you had shot the FC or not)
Captures Only - Reduced Flag Carrier Speed
First of all, flag carrier speed is reduced by SOME means (not decided yet).
Secondly, the following actions count:
- Capturing flag: +1
- NOTHING ELSE. No returns, no frags, no nothing.
Reduced flag carrier speed means flag carriers can only use 70% of the normal force from self damage, e.g. laser or rocket jumping. Walking/jumping speed stays the same, as that would change gameplay too much for him. The use of this is to make single capture runs less likely to succeed, and to enforce a bit of teamplay instead. Mainly meant to make captures-only scoring viable without giving persistent but suicidal kamikaze capture runners too much of an advantage (2.4.2's scoring system accounts for this by awarding points for returning flags, so an unsuccessful run harms your team - which can not be the case with captures-only scoring).
Please state your opinion.
Adding further events like points for defending a flag carrier or the base are out of scope, that would need changes to all existing maps (to set a range of protection, and a brush to define where the base is).
Post your arguments and fight below. Vote above.
LIST OF MISCLICKS:
+1 for Captures Only - Reduced Flag Carrier Speed ONLY
-1 for Just Points, No Frags - Full Flag Carrier Speed OR Captures Only - Reduced Flag Carrier Speed