CTF

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Which scoring system/gameplay of the three options can you LIVE WITH? That is, by voting you state you'd accept ANY of what you voted for.

None
1
2%
Frags And Points - Full Flag Carrier Speed (like 2.42) ONLY
9
20%
Just Points, No Frags - Full Flag Carrier Speed ONLY
5
11%
Captures Only - Reduced Flag Carrier Speed ONLY
6
14%
Just Points, No Frags - Full Flag Carrier Speed OR Captures Only - Reduced Flag Carrier Speed
7
16%
Frags And Points - Full Flag Carrier Speed (like 2.42) OR Captures Only - Reduced Flag Carrier Speed
4
9%
Frags And Points - Full Flag Carrier Speed (like 2.42) OR Just Points, No Frags - Full Flag Carrier Speed
7
16%
All of these (IOW: I don't care)
5
11%
 
Total votes : 44

Postby Alien » Wed Oct 01, 2008 4:10 am

Or spawn killing which is usual in wave respawn games. Your suggestion makes running after a flag carrier useless cause you can't return the flag and do not address an issue of not scoring during the whole game which I already mentioned:
you touch the flag, reset timeout, you're nexed, another player touches, resets timeout, and so on and so on.

TVR wrote:All current CTF maps are linear, are and defended by preventing the opposing team from scoring by holding the opposing flag.

Cause you play only BROKEN maps then (like mojo), which I already mentioned. There are only several good maps:
Code: Select all
mikeCTF, cbctf6(Rocky Rampage), reservoir(which is exceptional, because based in open environment), moonstone...

Grabbing the flag before your opponent is usual for fragfest maps (succersocks, eggandbacon) but not real ctf maps, who should have curves to prevent speedcaps, several ways from base to base and different fighting areas (tunnels, arena, air to air combat places) and of course be symmetric. Space maps usually do not work in nexuiz, cause they are made too small in comparison to player speed.

TVR wrote:projectiles reach pursuer quicker than vice-versa
This is almost how it is in the real life except backward velocity is not added to the shot released by the pursued
TVR wrote:weapon fire by pursuer accelerates flag carrier
Crylink deaccelerates. Nobody wants to be accelerated by nex shot.
TVR wrote:Trying to defend the base is less rewarding than attempting to retrieve the flag, as once the flag is returned, as long as the flag carrier has any lead on the opposing team respawn point, the flag carrier will be able to score before the opposing team can retake the flag due to the maintained lead from constant velocity.
What? He will still need to cross returning defenders line. You need one nex shot to kill his advance.
Therefore, handicapping the flag carrier's acceleration is the simplest, and most effective method of balancing CTF across all maps with the exception of MojoCTF, the only existing balanced map [The opposing team is ALREADY able to retake the flag before the flag carrier can score] relying on player propulsion.
quake didn't handicap anyone.

IMO, your suggestion will increase amount of 0-0 games.
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Postby ai » Wed Oct 01, 2008 10:19 am

TVR wrote:This poll is defective by design, text votes should have been used to garner explanations, and allow reconsideration of vote.

Well, I agree with text based votes. That way you'll see who votes and for what reason. I for instance don't think voting to keep the current speed just so that the player can cap all by themselves is a valid reason to keep the speed.
A poll system is a bit easier to manipulate by just creating accounts and voting (I actually know a guy who has done this). But creating accounts then write in your vote and explanation, you'll also see who is brand new and not.
That way it will at least be a bit easier to determine which is sincere and which is fake.

EDIT: However, if a consensus can be risen out of this I suppose that's ok too.
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Postby divVerent » Wed Oct 01, 2008 1:17 pm

Text based votes are bad TOO, as you can't count them, and the only decision you can make using them is "Whatever you do or not do, most people will hate it". You get 21 opinions from 20 people.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Sepelio » Wed Oct 01, 2008 3:37 pm

Either way the voting looks pretty much spread one way. Another poll should be made cutting out the unpopular options perhaps?
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Postby divVerent » Wed Oct 01, 2008 5:13 pm

Yes, will do that. I wonder if editing the poll removes the votes. I'll let everyone vote again.

Just did it. Vote in the new poll.

If a scoring system (or scoring with frags) is to be used, we'll have a second poll about details of the scoring system.

Also updated the first post to explain the options.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby C.Brutail » Wed Oct 01, 2008 5:52 pm

I've made my mind, I've given Only points vote now (no frags).
"One should strive to achieve; not sit in bitter regret."
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Postby ai » Wed Oct 01, 2008 6:15 pm

I think there's one vote missing:

Just Points, No Frags - Reduced Flag Carrier Speed (i.e. only actions happening around the flag count, like caps, returns, carrier kills)

There's only 'full flag carrier speed'.

I voted for, cap only - reduced flag carrier speed. However, my second choice would be the one above, and third choice the once above with 'full flag carrier speed'.
But this means only points for returning or capping the flag, no points for killing the flag carrier. The reasoning is that if the enemy picks up the flag all the time and gets killed without being able to score, you wouldn't just get points by returning the flag, but also by killing the flag carrier. IMO killing the flag carrier means nothing if you cannot return the flag. Either way you still get some points, no need for a 'middleman' here.
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Postby divVerent » Wed Oct 01, 2008 7:03 pm

ai wrote:I think there's one vote missing:

Just Points, No Frags - Reduced Flag Carrier Speed (i.e. only actions happening around the flag count, like caps, returns, carrier kills)

There's only 'full flag carrier speed'.


Right, I removed that option because there weren't many voting for it in the previous poll, and I figured they'd either like full speed, just points or caps only, reduced speed.

And indeed, "Just Points, No Frags" CAN include a system without pickup and carrier kill points. That can be decided later. Also, I happen to like your idea of minus points to the last carrier when the flag gets returned, instead of plus points for the returner.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Chubby » Wed Oct 01, 2008 9:07 pm

It would suck if you don't get points for frags. I'm not a good capper anymore. I trained too much on aim. The most of my points I score usually around 60 points a match. 30-35 of them are frags(I'm not a camper if you think so). If the points for frags will disappear, I won't enjoy CTF anymore which I really don't want.


Bah, never thought writing a reply on a PSP would take so much time.
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Postby Sepelio » Wed Oct 01, 2008 9:20 pm

<DJ> wrote:It would suck if you don't get points for frags. I'm not a good capper anymore. I trained too much on aim. The most of my points I score usually around 60 points a match. 30-35 of them are frags(I'm not a camper if you think so). If the points for frags will disappear, I won't enjoy CTF anymore which I really don't want.


Bah, never thought writing a reply on a PSP would take so much time.


I'd say thats why we need Q3: TA style rewards as has been mentioned. Things like capture assists and points for base defense.
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