CTF

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Which scoring system/gameplay of the three options can you LIVE WITH? That is, by voting you state you'd accept ANY of what you voted for.

None
1
2%
Frags And Points - Full Flag Carrier Speed (like 2.42) ONLY
9
20%
Just Points, No Frags - Full Flag Carrier Speed ONLY
5
11%
Captures Only - Reduced Flag Carrier Speed ONLY
6
14%
Just Points, No Frags - Full Flag Carrier Speed OR Captures Only - Reduced Flag Carrier Speed
7
16%
Frags And Points - Full Flag Carrier Speed (like 2.42) OR Captures Only - Reduced Flag Carrier Speed
4
9%
Frags And Points - Full Flag Carrier Speed (like 2.42) OR Just Points, No Frags - Full Flag Carrier Speed
7
16%
All of these (IOW: I don't care)
5
11%
 
Total votes : 44

Another (old?) idea

Postby terencehill » Mon Oct 06, 2008 1:01 am

Why dont limit the time for capping for each player?

I mean: 15 minutes is the duration of the match: u have to attack for 7:30, and 7:30 to defend. To do this it should be implemented that during defending time, the flag can't be taken. The time can be splited in other ways: 2 mins attacking, 2 mins defending and so on for the rest of the game.

The server could decide at the begginning of the match the players that can attack and the players that dont, splitting the single team in attackers and defenders and change them during the game (a countdown can be shown for remaining time in assigned role).

What do u all think about this idea?
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Re: Another (old?) idea

Postby [-z-] » Mon Oct 06, 2008 1:40 am

terencehill wrote:What do u all think about this idea?

I think in Henry Ford's new America, the assembly line was so successful because it required only knowing the skills to get your part of the job done. Knowing how to build the whole car is an option but not a requirement. Not everyone's made a Defender, a Midfielder, an Offensive player or Flag Carrier.

In an ideal world or with a team of players whom you play with well, you can develop the skills necessary for such a performance but I believe forcing this upon people may confuse or irritate them.
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Postby Silica Gel: Do Not Eat » Mon Oct 06, 2008 4:30 am

Would make sense to have the CTF scoring options configurable in the server config file? So that the server admin can decide what is best for his intended audience.
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Postby divVerent » Mon Oct 06, 2008 6:50 am

Of course they will be configurable. Actually, they already are, and some of the suggestions that have been discussed are available as .cfg file.

Also, g_ctf_win_mode switches between four major scoring modes:
0 = caps only, in event of tie, the match continues (overtime)
1 = caps only, in event of tie, points and frags count
2 = points and frags
3 = points only
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby ai » Mon Oct 06, 2008 9:54 am

Terencehill proposal sparked another thing, that mode in UT where you have certain targets which you need to get to. There's attackers and defenders, and in the end they switch roles. World in Confilct has that kind of mode too, or similar.

However, this discussion do not take place here and that's for another time.
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Postby divVerent » Mon Oct 06, 2008 9:56 am

That mode is called Assault and supposedly works just fine already. We just need maps for it.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby ai » Mon Oct 06, 2008 10:01 am

Oh, didn't know that. Then we have to make maps :D
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Postby take_this_cup_of_poison » Mon Oct 06, 2008 10:21 am

divVerent wrote:That mode is called Assault and supposedly works just fine already. We just need maps for it.


There is no tutorial for it, thus no maps. Same with onslaught.
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Postby divVerent » Mon Oct 06, 2008 10:25 am

Then write one, whoever can. This game is open source.

Still, WHY a tutorial for onslaught? It is SO DAMN SIMPLE, entities.def explains it enough.

For Assault, ask SavageX. BTW, an Assault map is just being made.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby SavageX » Mon Oct 06, 2008 6:06 pm

This is the current state of an assault map I'm working on: http://savagex.planetnexuiz.de/canyonassault_a1.pk3

Yes, I *know* the lava cave is horrible and needs either a complete replacement or major tweaking. ;)

edit: may only work in SVN, not 2.4.2 (not sure, though)
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