by mand1nga » Mon Oct 13, 2008 8:27 pm
Well ... too bad that I definitely have no time for reading the entire thread, I'll just post my thoughts about this:
I've voted for Frags And Points - Full Flag Carrier Speed (like 2.42) ONLY because I've been playing lately under this mode in Urban Terror CTF, different public servers, and perceived most players tend to play like a team and not just individuals, ie: enforcing defense, middle-field or attacking as needed, and issuing more team communication than I'm used to see in public Nexuiz servers.
In this mode only flag captures is what matters, no returns/kills/etc, so here is no point on beign selfish, if you see your team losing you feel that you are losing too and this encourages to fill any void your team is having.
However returns/kills/deaths/etc are tracked just for statistical purposes, I think this is a must in order to know how a player is performing.
I don't like any solution involving slowing down the flag carriers and/or wave respawns, because this is just against the Nexuiz vision: A fast paced game.
I've been playing a lot of Nexuiz CTF in the last 11 months and I'm just saying that I clearly noticed a difference in the behaviour of most players comparing both scoring systems.
And I think the problem you are trying to solve is way complicated: trying to put a barrier/limit in players who don't understand that their behaviour is hurting their team, and this is a social/cultural problem. This will never be easy to fix through a computer system, without creating a whole lot of restrictions.
Maybe we don't have to decide just one scoring method, we can choose the most voted options, then test it empirically on different public servers, measure what happened with each case.
I encourage to keep looking in the less obvious places, for example if the new team radar is enabled by default, it would be easy for any player to understand that there is no one on their base, this is a quick and visual suggestion for switching to defense at least for some minutes. Also having at hand CTF communication binds by default should be helpful.
Cheers