[-z-] wrote:How does everyone feel about limiting the number of lives per match? Say 2 lives for every minute left in the game (to solve for late joiners). I think that's more than fair, I'd actually prefer less to emphasize the importance of life but I know the classic "ZOMG dying isn't always bad" lame ass argument is going to come up.
For another game mode, maybe but having CTF this way sounds very limiting, I do approve of a Clan Arena mode tough, like one life per round and such but it would just break CTF, aka this would be a close thing to increasing the re-spawn delay to 30, and the whole team may be dead at one point and waiting for a long time to re-spawn is extremely annoying, I personally can't even stand a re-spawn delay of one second, although I like CA games, in normal situations where I know I should re-spawn as fast as possible it is unbearable.
As for sound more sound clips, how about the Q3 like medals, a more "rewarding" sprees display or such. At the moment the only thing that gives you an indication is the counter in the console, but having an actual text display right on or an icon to count defense, impressive or whatever else you can think of would actually increase the sense of accomplishment you receive from defending your flag or FC for example. A mix between UT sprees and Q3 medals perhaps would do the best job, with them custom tuned to Nexuiz of course.
EDIT: Inficio, while I admit, it may be annoying to gather lots and get to the base kill defenders and end up in a position where you can't cap(either because you don't have backup or you took too much damage) it never completely stops your chances of capping it may just be bad luck, either because nobody came with you or the defenders get one shot too many on you. In the second option taking the flag even with 100% boost is a bad idea, however if nobody came and you still have enough H/A you can of course still cap, it's just a matter of rethinking the way you go about it and timing your boosts better, you don't have a 100% success rate but you can and will be able to cap. IMO it's the defrag cappers that would win the most out of this change, they get better.
Now I've heard a lot of arguments about the idea of only "we" who have not gained wings liking this change, now I'm a good defrager, I can get a lot of speed and am usually very creative with my boosts and careful with their timing but I still like it, the 70% reduction only translates to a 80% or so speed reduction and can still be gained over time, if you are not based entirely on boosts it can get even higher to 90% reduction. This to me translates in even more experience to my movement, I've learned new, better ways to move around and better spots to jump because of this. So it's not just you people with wings that get hurt by it, my overall speed has decreased but not by the same completely crippling reduction some of the other guys have felt overall I've learned to get better by this change in ways I wouldn't even dream of before.
Now for the flag only change, while you may think just not killing the opponent might be a good idea, I see it as a very bad one, I as an attacker try to lay down as much damage as possible and take my kills with me every chance I get, depending on who, when and how fast I can get him, sure I do get some chances slip by or decide to ignore some opponents because of different reasons (Health, armor, ammo, weapons I may need) otherwise I find it ludicrous to just give the other team one more chance at taking my flag or getting in my teams way. While this change may be limiting to some areas of some maps in a both flags are safe situation, when one or both flags are taken, FC's and FC "hunters" will use those parts, also they can be used as relative safe passages from the middle of the fray, it would at the very least increase the tactical value of the map and each of it's areas.