ai wrote:People thought that reducing flag carrier speed was a very stupid thing to do to "enforce" teamplay. How do you think people will react to being kicked from game and brought to a spectator mode for trying to capture the flag but wasn't successful?
I feel like
discouraging selfishness in
team game is the right thing to do if we're looking to
promote teamwork. You're either part of the problem or part of the solution.
ai wrote:Sometimes, people don't care about killing the enemies. They just stack up on armour, health and jump into the enemy base trying to take the flag and get the hell out of there.
And failing to cap after picking up the flag and taking all the health and armor without killing any enemies approaching your base leaves your team at a disadvantage. Some people may see making it to the flag as a successful thing but not being able to get far with it causes a lot of trouble for your team. Furthermore, if those enemies this selfish player didn't kill have defeated your weakened defense, you've now just handed an advantage over to the enemy.
If for example, I'm at the enemy base, stacking on THEIR health and armor, taking THEIR weapons, putting THEM at a disadvantage, planning my attack and a stacker as you described flies in a fails... I have to abandon my routine to assist them only to watch them die, my advantage declines and our team suffers the consequences due to a selfish act by the other player.
Nexuiz may seem to fast to some to consider coordinated attacks but they are what lead to the highest probability of success.
ai wrote:That's how MOST good cappers play out there, they don't care much about killing any pursuers or anything (which is wrong yes I know, but they are still stubborn).
And largely, the only reason this works for them is because their teammates pick up the slack. I don't believe MOST good cappers JUST grab the flag and run. They disable their enemy, put them at a disadvantage and flee the base with the flag when they are in a stronger position. Working
together increases the success rate.
ai wrote:Maybe after this they'll gladly accept the speed reduction

I honestly think the speed reduction will make this problem worse.
Negative flag pickups also discourage flag sitting... who wants to sit on a flag for -5 points?
