CTF

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Which scoring system/gameplay of the three options can you LIVE WITH? That is, by voting you state you'd accept ANY of what you voted for.

None
1
2%
Frags And Points - Full Flag Carrier Speed (like 2.42) ONLY
9
20%
Just Points, No Frags - Full Flag Carrier Speed ONLY
5
11%
Captures Only - Reduced Flag Carrier Speed ONLY
6
14%
Just Points, No Frags - Full Flag Carrier Speed OR Captures Only - Reduced Flag Carrier Speed
7
16%
Frags And Points - Full Flag Carrier Speed (like 2.42) OR Captures Only - Reduced Flag Carrier Speed
4
9%
Frags And Points - Full Flag Carrier Speed (like 2.42) OR Just Points, No Frags - Full Flag Carrier Speed
7
16%
All of these (IOW: I don't care)
5
11%
 
Total votes : 44

Postby Alien » Fri Nov 07, 2008 3:11 pm

That's why NORMAL ctf shouldn't be ruined by "FIXING" public ctf, which can't be fixed.
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Postby C.Brutail » Fri Nov 07, 2008 3:13 pm

From one point,imho it's not the developers task to make the game better,but the player's.You can't force anybody to play better,just because you make them more rules.I bet most public players don't even know how to look at the scores during a match while they're alive (no,he/she is not looking at it while being dead,but clicking the mouse to respawn asap).And what happens,in case one plays bad?He'll get a large,blinking message:
"One should strive to achieve; not sit in bitter regret."
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Postby C.Brutail » Fri Nov 07, 2008 3:23 pm

"Sorry Sir,but your team is loosing because of you being an ignorant dumbfuck." ? Lol,that would be even more discourageing,not to mention the player'll get enough,and leave?Also,teamplay is based on teamsays.Now,how do you force that?The minimap is great,but I still prefer the good old teamchat (yes,it helps me to plan my route,but it still doesn't give me sufficient info... hp?weapon?armor?)
Public is public,and there's nothing derogative
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Postby divVerent » Fri Nov 07, 2008 3:26 pm

Nevertheless that "flag protection" could get implemented. It probably won't be on by default, but could be an option for server admins (especially on beginner servers).

The hardest part would be ensuring not too many players are shielded from the flag, and telling the shielded players CLEARLY so they don't even try.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby C.Brutail » Fri Nov 07, 2008 3:36 pm

in this,it's just you can't be sure who you play with.You can't fix stupidity.I'm not telling to leave public unmaintained,but those,who can evolve,they will do so,and the rest...well,you can't help that anyway.
And now,for those self-claimed pros:USE THE PICKUP FFS!I can assure you that there you won't find "newbs",who can't play as a team. I have now tons of idle logs from #nexuiz.pickup,but I haven't seen,but only one ctf match!
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Postby C.Brutail » Fri Nov 07, 2008 3:40 pm

sorry for the splitted post,but I'm "typeing" this from my phone,and I'm limited to a number of characters by each post.
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Postby ai » Fri Nov 07, 2008 4:38 pm

[-z-] wrote:
ai wrote:The real question is out to be this. Will Z's system be in place at all? Meaning, forcing players to become spectators

READ THE THREAD
READ THE THREAD
READ THE THREAD

I said divVerent's protection bubble is a better alternative 4 TIMES!!

Yeah, you did say that but you clearly are reading between the lines. What I'm looking for is CERTAINTY. You assume a lot of things in my posts and say things which I never intended to be answered. I asked if your system would be implemented, that wasn't certain, and also by that point the protection STILL wasn't certain EVEN if you said it was better than your suggestions. That's the thing I was looking for, not half-done ideas, but ideas which would or wouldn't be implemented.

Read carefully my posts in the future and respond only to the things I'm actually looking for, don't make assumptions. At least not with me, I'm a simple guy, a simpleton if you want, I don't complicate things.

Even by this point is there 100% certain that the protection will be implemented? Yes I've read Div's post, he says it 'could' get implemented not that it 'will'. So no matter what you think about this matter, you (or anyone else) still haven't answered my original question. At best, at this point it's 'probable'.
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Postby divVerent » Fri Nov 07, 2008 5:36 pm

Well, why should I "promise" I'll implement it? I'll try in some days, but won't promise that it gets done. For example, I'd need a sphere model for that that's somewhat transparent. Not sure if I can use the shield model used by onslaught control points.

In open source, there is no certainty what will be implemented until it IS implemented.

However, one thing you can be certain of: it won't be enabled by default in the next release. MAYBE in the release after that.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Chubby » Fri Nov 07, 2008 5:43 pm

I don't mind what it's going to be. I don't enjoy CTF anymore. I only play DM and Minsta at the moment.
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Postby [-z-] » Fri Nov 07, 2008 6:00 pm

ai wrote:Read carefully my posts in the future and respond only to the things I'm actually looking for, don't make assumptions. At least not with me, I'm a simple guy, a simpleton if you want, I don't complicate things.


Sorry but I have to fill in the blanks because your points are arguing against things I've already clarified. You can't tag on "z's system is going to force specing" if I've already covered the fact that I'm in favor of divVerent's idea over forced spectating... which again... was just the first solution I could think of.

I do read your posts very carefully and I bring to light the errors in your logic to dispel myths and correct misunderstandings. My scoring system is pretty certain... though as I've said numerous times, the numbers aren't perfect, the logic behind it is solid.


Lets recap:

ai: Yeah... so z's system sucks because flags are always negative for pickups and we should make flag captures only count. Also, forced spectating is stupid.

-z-: You obviously haven't read about my system because negative pickups are only from the base pickup, world pickups are positive. Also, my system is flags only scoring. The points are a secondary system.

ai: Whatever, forced spectating is dumb.

-z-: yes, I understand that people don't like the idea of forced spectating and we can drop this argument because I'm in favor of divVerent's protection bubble idea.

ai: I just skimmed what you wrote but yeah, lets drop the ENTIRE scoring system because I don't like the idea of forced spectating. I'm ignoring the whole psychology and supporting evidence behind your argument because my way is the best, even though I have no way of proving it, I have a gut feeling. K guys, just trust me. I still can't drop the fact that these are two separate ideas but yeah, lets do my idea that I haven't really described in detail.

-z-: here's a further explanation about the reasoning behind the negative pickups

ai: Hey, it's me again, why do you want to force spectating, that's stupid?

-z-: hmm... I guess telling you 4 times that I'm in favor of divVerent's bubble isn't enough

ai: omg, stop making assumptions. Be more certain about what you say.



I'm pretty certain I've outlined my system, the reasoning behind it and for the 5th time, we've acknowledged forced spectating isn't going to happen, it's separate from the scoring system and I'm in favor of divVerent's bubble idea. Can you please, please, please drop the forced spectating idea. I feel like you're trying to add it into my scoring system to use it for leverage against my system which is a dirty move.
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