ai wrote:In fact it doesn't discourage kamikaze. I have have never seen anyone stop attacking just because they failed. They just keep coming, and then when a protective barrier shows up from time to time they will hate it and complain, that's what I believe.
In fact, they won't be able to "physically" access the flag, thus it does discourage kamikaze. The point of the bubble is to show them their actions are not in fact helping but rather hurting their team. They can go ahead and complain... but it doesn't change the fact that they are hurting the team. It's my hope that they can turn these complaints into something positive like, "oh, I guess if I get my capture rate up I won't get fail bubbled".
divVerent wrote:"Bad performers" will get a notice on the screen, and a message that tells them to defend for the time being. They will see the enemy flag surrounded by a bubble, and can't take it from the base. They still can take it when dropped, so they still can be useful.
Now who IS a "bad performer"?
The bubble looks great! However, I had envisioned a slightly different system. I figured more "after x number of failed tries, any player can get the shield for x number of minutes."
I'd recommend 4 failed tries for 2 minutes as a test (25% cap rate). These "x's" can be better determined by your other thread about capture rates.