[-z-] wrote:After all, they would probably be losing the game anyway if they were able to reach -28. Clearly their strategies aren't working out so well.
I agree with the ideas behind the scoring, but THAT statement is plain wrong.
-28 = 25 + (-53)
To this, we agree, right?
-28 = 25 + 5 * (-10) + (-3)
That's:
1 succeeded attempt to capture (pickup capture), 25 each
5 failed capture attempts (pickup drop), 20 each
1 time getting killed by a sniper while holding the flag, respawning, and picking up the flag (drop pickup), -3 each; that capture attempt be one of the 5 failed ones
= -28 points
The enemy has got for the same actions:
5 times prevented someone from capping (kill return), 8 each
1 time killing the flag carrier, but not returning (kill), 5 each
= 45 points
Sure, that capper just has a 1:5 success ratio. That's nothing to be proud of. Still, he DID help his team. So why is he that much negative? He may still be the best capper in his team after all, or the only one who wants to cap (while the others defend). And a 1:0 victory is a victory too, after all.
Well, a simple way to fix this is to shift the bias, so he gets not THAT many negative points.
But the points system is one thing. Taking the points too serious and insulting the players for negative points like you just did is certainly wrong. The points in the scoreboard do give a rough indication, but without the captures column, their raw number is worthless.