Alien wrote:Btw, question to mappers, is it possible to make open maps with curves? It would be bad if we limit mappers and our visual experience to only confined environments.
That would be very hard to get right, you can just go above the curves and fly away, facing worlds uses a big hurt brush to stop people from flying from the top of one tower to the other, it is very weird and annoying. Most space maps are easy to fly through, because they are big and open, vertically speaking so either way you go open and with curves will be hard if not impossible to achieve. Some play out well enough tough, with the 70% boost they play even better, these types of maps would benefit the most out of the change. While the other more "curved" and vertically limited maps would barely be changed, except for the inability of the FC to reach a high platform with just one laser, something he can't do but his or the enemy team can, of course there is always the option of using two lasers, another boost friendly weapon at the cost of a bit more life or just taking another route.
Inficio, FC speed reduction wouldn't be an alternate game mode, that and caps only would be CTF, the "new" game mode will be the current settings we have for CTF(as it is quite different than CTF, I vote for the NTF name

). Nex is and always will be a tactical weapon, it's just its miss-use on maps that make it "campy", having 6 of them on Facing(open map, plenty of places to hide behind while covering a lot of the map) for example makes it easy to camp, that is the map problem tough, not the weapon itself, having just two would change the map. Using it in more cramped environments tough is a whole different story, that's where the weapon truly shines for me, but not having it on a big open map would make it impossible to stop the FC if he is to far away. Also I agree on the pass/drop the flag, that's a very very good idea.