CTF

Discuss Nexuiz gameplay here.

Moderators: Nexuiz Moderators, Moderators

Which scoring system/gameplay of the three options can you LIVE WITH? That is, by voting you state you'd accept ANY of what you voted for.

None
1
2%
Frags And Points - Full Flag Carrier Speed (like 2.42) ONLY
9
20%
Just Points, No Frags - Full Flag Carrier Speed ONLY
5
11%
Captures Only - Reduced Flag Carrier Speed ONLY
6
14%
Just Points, No Frags - Full Flag Carrier Speed OR Captures Only - Reduced Flag Carrier Speed
7
16%
Frags And Points - Full Flag Carrier Speed (like 2.42) OR Captures Only - Reduced Flag Carrier Speed
4
9%
Frags And Points - Full Flag Carrier Speed (like 2.42) OR Just Points, No Frags - Full Flag Carrier Speed
7
16%
All of these (IOW: I don't care)
5
11%
 
Total votes : 44

Postby ai » Mon Sep 29, 2008 10:21 pm

alpha wrote:CTF should be CTF, if you dumb down flag carriers you effectively kill CTF, and there would be no point playing this game any more, atleast for me.

Exactly your words. "CTF should be CTF". I couldn't agree more. However, the current game mode is NOT CTF. No matter how much you're trying to tell yourself or how much anybody else are trying to convince themselves. This current game mode we have is NOT CTF, it's Team Deathmatch with flags.

Denying that this isn't CTF is like denying you don't breath air.
And on another note Alpha, you are a good player. However, you have got to calm down. You seemed like a nice guy who could reason, but in your posts I see that I might have just been wrong.

There won't be need to be uncertain if two modes could exist. Just adding an extra tab in Nexuiz. Then there would be: DM, TDM, Keyhunt, CTF, Arena, CTFNWF (or whatever. This is the current "CTF") and etc. What's so wrong about that? I vote for that, who's with me?
ai
Forum addon
 
Posts: 2131
Joined: Sun Mar 05, 2006 3:54 pm
Location: Behind you

Postby alpha » Mon Sep 29, 2008 10:28 pm

ai wrote:
alpha wrote:CTF should be CTF, if you dumb down flag carriers you effectively kill CTF, and there would be no point playing this game any more, atleast for me.

Exactly your words. "CTF should be CTF". I couldn't agree more. However, the current game mode is NOT CTF. No matter how much you're trying to tell yourself or how much anybody else are trying to convince themselves. This current game mode we have is NOT CTF, it's Team Deathmatch with flags.

Denying that this isn't CTF is like denying you don't breath air.
And on another note Alpha, you are a good player. However, you have got to calm down. You seemed like a nice guy who could reason, but in your posts I see that I might have just been wrong.

There won't be need to be uncertain if two modes could exist. Just adding an extra tab in Nexuiz. Then there would be: DM, TDM, Keyhunt, CTF, Arena, CTFNWF (or whatever. This is the current "CTF") and etc. What's so wrong about that? I vote for that, who's with me?


there are not enough good servers now, and there would never be enough servers for 2 kinds of ctf. The best EU server (degreen) would run gayctf. And I will not calm down on this issue, because it is really big for me.
alpha
Alien trapper
 
Posts: 492
Joined: Tue Jun 17, 2008 7:18 pm

Postby RoKenn » Mon Sep 29, 2008 10:31 pm

alpha wrote:If speed gets reduced I quit nexuiz.


Please do reduce the speed. :)
[Tue Aug 5 2008] [00:15:01] <Ronan`> RoKenn, you're an evil person :P
Image
RoKenn
Alien
 
Posts: 141
Joined: Wed Apr 25, 2007 10:25 pm

Postby C.Brutail » Mon Sep 29, 2008 10:45 pm

As always, I vote to let it be a cvar.
However, today I've played a little CTF on Green's server. What I've generally noticed is the almost absolute lack of teamplay. There were two other people in my team, who've used teamsay binds correctly. The other's were roaming around the map, trying to frag the other team. Result: we couldn't cap, or it was very hard.
That's no efficient. And I don't really think that adding more rules would encourage teamplay. In fact, it'd ruin the game more, because people will get confused, or won't even notice that they can't go faster. Lot of the players on public doesn't even bunny hop at all, how'd they notice that their movement speed is capped? Think about it, a newby who's just joined the game, _somehow_ manages to grab the flag, but instantly got's annihilated because he can't escape, and his team doesn't even try to defend him anyway.
Do you realy think that adding more rules would encourage THINKING?
...
...
...
...
I don't even want you to answere this :P
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
C.Brutail
Laidback mapper
 
Posts: 2357
Joined: Tue Feb 28, 2006 7:26 pm
Location: Ironforge

Postby C.Brutail » Mon Sep 29, 2008 10:47 pm

alpha wrote:there are not enough good servers now, and there would never be enough servers for 2 kinds of ctf. The best EU server (degreen) would run gayctf. And I will not calm down on this issue, because it is really big for me.


Relax man, this is just a game! And btw, there were several changes in the history of Nexuiz, eg. the laser's push was much lower in 1.0. Doing these fance speed-booster moves was hard, and not a lot player could do it (right, esteel?).
I was very unhappy when it got changed.
Control your anger, you're with friends here.
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
C.Brutail
Laidback mapper
 
Posts: 2357
Joined: Tue Feb 28, 2006 7:26 pm
Location: Ironforge

Postby alpha » Tue Sep 30, 2008 12:34 am

C.Brutail wrote:Control your anger, you're with friends here.


right.

RoKenn wrote:Please do reduce the speed. Smile


tZork wrote:/me instantly reduces speed in nexuiz Twisted Evil
alpha
Alien trapper
 
Posts: 492
Joined: Tue Jun 17, 2008 7:18 pm

Postby [-z-] » Tue Sep 30, 2008 12:57 am

alpha wrote:
C.Brutail wrote:Control your anger, you're with friends here.


right.

Well that's down right disrespectful.
[-z-]
Site Admin and Nexuiz Ninja
 
Posts: 1794
Joined: Mon Nov 13, 2006 12:20 am
Location: Florida

Re: CTF

Postby nifrek » Tue Sep 30, 2008 1:08 am

divVerent wrote:To explain:
2. Frags do not count, everything else does
Flag carrier kill = +1
Flag Pickup = +1
Flag loss by suicide = -1
Flag return = +5
Flag capture = +20


I vote for this for public servers, or something close to this. I'm guessing it would require a lot of testing to find the right points balance.

For pickup/tourney/pro/official/whateveryouwannacallit matches, I'd vote for only caps count. OR something like 10 points per cap, 2 points per returns and nothing else just so that it's not just "attacking attacking attacking etc.". There's no need for a complicated system in serious matches, players should know what they have to do, they're playing to make their team win, individual score is not an issue. Showing frags and such on the scoreboard, even if they don't count, for statistic purposes it is enough.

As for FC slow down, I can't say I have a real opinion. For the most part, I think it could work because it makes it difficult to cap without help from teammates. On the other hand, for anyone having played 4v4 or 5v5 with good players, it is not necessary at all. Good players = good aim, they can nex your face even if you're very fast so you need help from teammates either way. In fact, it would make it nearly impossible to cap. So I guess, yes for public servers but not for real matches.
nifrek
Alien
 
Posts: 208
Joined: Fri Sep 22, 2006 6:43 am

Postby Alien » Tue Sep 30, 2008 4:33 am

alphagod wrote:
Alien wrote:You definitely do not play gw or you wouldn't post this blasphemy. You can't kill defenders in gw because spawn points (most of them) are INSIDE the base. Killing them achieves absolutely nothing.


Sad to say is that I do play GW, and I time my attacks with my teammates without them knowing it, this way I do get to kill the defenders, get the flag and shoot at them on the way out while boosting. Blasphemy, hardly strategy however yes. Also to ensure my escape I don't go in at the speed of sound I take my time, taking their weapons with me, leaving them to defend their base with nothing but a shotgun. Worked before, works now.


You can't kill them all. Spawn points are inside the base. You kill one, he immediately respawns near you. Only several spawnpoints are outside. This is the main problem why gw is hard to attack map. Killing them all is possible when only there are several defenders. Just checked the map the sources. There are 4 inside and 2 outside. All 6 were inside with original Shoe's map before 2 were moved outside by C.Brutail.
Alien
Forum addon
 
Posts: 1212
Joined: Tue Apr 22, 2008 7:12 am

Postby C.Brutail » Tue Sep 30, 2008 7:28 am

alpha wrote:
C.Brutail wrote:Control your anger, you're with friends here.


right.

RoKenn wrote:Please do reduce the speed. Smile


tZork wrote:/me instantly reduces speed in nexuiz Twisted Evil


Again, control your anger. I sence you lack some kind of sence of humour here.
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
C.Brutail
Laidback mapper
 
Posts: 2357
Joined: Tue Feb 28, 2006 7:26 pm
Location: Ironforge

PreviousNext

Return to Nexuiz - Gameplay

Who is online

Users browsing this forum: No registered users and 1 guest

cron