nifrek wrote:divVerent wrote:To explain:
2. Frags do not count, everything else does
Flag carrier kill = +1
Flag Pickup = +1
Flag loss by suicide = -1
Flag return = +5
Flag capture = +20
I vote for this for public servers, or something close to this. I'm guessing it would require a lot of testing to find the right points balance.
For pickup/tourney/pro/official/whateveryouwannacallit matches, I'd vote for only caps count. OR something like 10 points per cap, 2 points per returns and nothing else just so that it's not just "attacking attacking attacking etc.". There's no need for a complicated system in serious matches, players should know what they have to do, they're playing to make their team win, individual score is not an issue. Showing frags and such on the scoreboard, even if they don't count, for statistic purposes it is enough.
As for FC slow down, I can't say I have a real opinion. For the most part, I think it could work because it makes it difficult to cap without help from teammates. On the other hand, for anyone having played 4v4 or 5v5 with good players, it is not necessary at all. Good players = good aim, they can nex your face even if you're very fast so you need help from teammates either way. In fact, it would make it nearly impossible to cap. So I guess, yes for public servers but not for real matches.
Nifrek/DiVerent, your brilliance astounds me.
Want to encourage teamplay in ctf? Make all points flag related. Encourages defense, offense, and makes random people want to kill the fc. Just be sure to list how the scoring works on either the scoreboard or server info. Remember, though: if we were playing ctf irl with, say, paintball guns, the only thing that would count would be captures.
As for the slowdown, it might be best to just make it a voteable cvar, and list the command in the server information. That way, the players on a pub who are currently playing could decide what they like best. After a week or two, it would become clear which is preferred.
Also, question: does this affect mortar jumping or rocket boosting? I think the implication is obvious.