Ideas for the Nex

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Postby Pyromace » Mon Sep 29, 2008 2:13 pm

I think 70-80 dmg for the nex is way too low. I believe the current damage is 140? I can't seem to find the data sheet right now. I think 110 or 120 damage would be good. That still makes the nex a powerful weapon and since players spawn with 150 health it prevents insta kills with solely the nex. The damage at 110 would also keep the combo nature of the nex. Hardly anyone simply shoots the nex over and over. Instead people use it in combination with mortar or rocket launcher and I think the combo should still be able to give a one two kill. Anyway, I guess I'm saying I can get behind nerfing the nex a little, but lets not get too crazy with it. It should still be powerful and able to do serious damage. And if I'm wrong and the nex damage is already set to 110 or 120 please disregard this message :)
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Postby ai » Mon Sep 29, 2008 2:50 pm

It is 140. I also believe once upon a time the we tried with 70-80 damage and people complained that the Nex no longer was useful.
Anyway, this topic IMO is pointless as the Nex already is a great weapon and doesn't need changing. It's hard to hit people with it as you need to be precise, and that is awared with high damage.
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Postby Alien » Mon Sep 29, 2008 4:04 pm

If you make it deal 70dmg and refire rate as 0,4 s, I won't be against.
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Postby GreEn`mArine » Mon Sep 29, 2008 6:07 pm

nexgun != shock rifle (UT)
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Postby Chubby » Mon Sep 29, 2008 8:27 pm

Don't touch the nex.
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Postby tZork » Mon Sep 29, 2008 9:26 pm

Like i said, i would not mind half dmg half refire nex. but just to be clear - that makes it more powerful in most experienced ppls hands.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby Komier » Mon Sep 29, 2008 9:45 pm

I've only ever played q3 cpma besides nexuiz, and I loved the damage that the rail did in it. It was 70 (edit: maybe 80) if I remember correctly, and that gave a nice balance. I'm against quick battles though. I don't think you should get killed in 2 shots unless you're already damaged. This allows more strategy and puts more emphasis on controlling the map than being a better aimer or whatever.

You'd still use the nex if it was below 100, it just wouldn't turn the battle around in a fit of luck. You'd use it to ping away enough health to make the opponent weak enough so you could kill them in a nice combo.
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Postby alphagod » Tue Sep 30, 2008 10:00 am

One of the very big reasons the reduced rail damage worked so well in CPMA is because of the LG/RG combo and the 200/200 life limit. Unless the healt/armor system of Nexuiz gets rethinked, having the nex damage below 120 - 110 would make the weapon useless for anything but sniping, then if we do reduce the damage and increase the refire rate it would still be a "balanced" weapon, however trust me when I say this, you DO NOT want 0.4 refire nex, it will still be deadly in the hand of a good aimer, however it will be even more annoying for snipers. It would only make it more annoying as a weapon and it would break the good maps we have(aka not big open spam-grounds). It will also make fast FC WANT to get shot by nex, with a lot of h/a one, two, three nexes will only add to their speed in most cases, the only thing able to stop them will be useless.
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Postby Komier » Wed Oct 01, 2008 12:28 am

It's not too often that you get more than 200/200 in a duel, and it's pretty hard to keep it that way. Also, I don't play capture the flag if I can help it.
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Postby take_this_cup_of_poison » Fri Oct 03, 2008 6:35 pm

I think the nex damage is perfect. It is supposed to be a damaging weapon. It can kill if the other player is careless in his health and armor pickup.


To tell you the truth, I usually play nexuiz with all the weapons at a higher damage rate.
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