Ideas for the Nex

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Postby nifrek » Fri Oct 03, 2008 7:08 pm

You have to think that in a duel, whoever is in control can stack a lot of health and armor. Without this much damage with the nex, I think this would make things even LESS balanced because that leaves pretty much only one weapon (RL) to use to make a lot of damage. I've said before that against perfect weapon balance but IMO this would make things WAY too unbalanced.

The only way I could see this work would be to fix max hp and armor to 200 and had different armors that cant add up like in other games, but I wouldn't want that either, it would change nexuiz too much.

So, IMO Nex should not be changed.
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Postby Komier » Sun Oct 05, 2008 12:23 am

Alright, I'm outnumbered and it won't ever happen.
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Postby alpha » Sun Oct 05, 2008 4:52 am

Very bad ideas. If nex gets it's damage halved, it won't even be a major weapon anymore. plz dont kthx
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Postby torus » Sun Oct 05, 2008 1:56 pm

I have a different proposal. Hear me out, eh?

All this talk about the nex being too strong- is, imo, legitimate. For all intents and purposes, the nex is a 1 hit kill, hitscan, super-accurate weapon, which is also FAST. This is the problem. The nex fits all of the criteria for a sniper rifle, without being slow.

Why not go all the way? Don't make the nex weaker, make it stronger (or the same, doesn't really matter). But instead, give it refire like that of the Halo covenant sniper rifle, where you can shoot 2x quickly in succession, then you have to wait 2.5-3 seconds for it to 'cool down'. However, if you do time it so that it doesn't overheat, you can shoot with a minimum refire of 2 seconds.
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Postby Alien » Sun Oct 05, 2008 2:10 pm

Most often 1 time is enough, you can finish with laser.
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Postby Chubby » Sun Oct 05, 2008 2:15 pm

Alien wrote:Most often 1 time is enough, you can finish with laser.


or shotty
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Postby TVR » Sun Oct 05, 2008 4:58 pm

The Nex, similarly to the Quake Railgun, is a hit-or-miss weapon in Deathmatch.

There have been suggestions to modify the Nex into the UT Shock Rifle, but the similarity to the Quake Railgun is favoured by the majority.
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Postby alpha » Sun Oct 05, 2008 8:56 pm

torus wrote:I have a different proposal. Hear me out, eh?

All this talk about the nex being too strong- is, imo, legitimate. For all intents and purposes, the nex is a 1 hit kill, hitscan, super-accurate weapon, which is also FAST. This is the problem. The nex fits all of the criteria for a sniper rifle, without being slow.

Why not go all the way? Don't make the nex weaker, make it stronger (or the same, doesn't really matter). But instead, give it refire like that of the Halo covenant sniper rifle, where you can shoot 2x quickly in succession, then you have to wait 2.5-3 seconds for it to 'cool down'. However, if you do time it so that it doesn't overheat, you can shoot with a minimum refire of 2 seconds.


1 more bad idea

devs plz ignore

2 torus:

nex should be fast cuz you NEED refire. why? cuz halo, ut, etc are not even close as fast as nexuiz is.

kthx
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Postby ai » Sun Oct 05, 2008 8:59 pm

There's no need to discuss this IMO. I think it's 1-2% chance that the Nex will change to anything here suggested here. Almost everyone are happy with the Nex, so I'll say: Don't fix what isn't broken.
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Postby [-z-] » Sun Oct 05, 2008 10:56 pm

ai wrote:Don't fix what isn't broken.

Which should be a more common theme around here :).
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