Ideas for the Nex

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Postby kozak6 » Mon Oct 06, 2008 12:21 am

I think Nex damage is mostly ok. I think its placement in maps is ulimately more important.

What has me more far more concerned is the MinstaNex.

How exactly will it compare to the current Nex in terms of cell consumption and refire rate?

Will the laser secondary do any damage?
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Postby The mysterious Mr. 4m » Mon Oct 06, 2008 12:33 am

Please, don't try to make Nexuiz satisfy everyone. Get back to the basics.

if anything, take the Nex off of imbalanced maps.

um, is it possible to extend the "weapon set"? i mean, have more than 9 guns on the map, but share the same keybinds? like "upgrades".
(please, notice and acknowledge how i avoided the use of a certain weapon! :P )
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Postby take_this_cup_of_poison » Mon Oct 06, 2008 7:23 pm

Nex es bien.
Lazer es bien.
Crylink es muy bien.
Hagar es bien.
Mortara la bien.
Rocketa la bien.
Electro es mi quero puta!!!!!
Bien Bien Bien!
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Postby Komier » Mon Oct 06, 2008 9:24 pm

:lol: take_this_cup_of_poison
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Postby PinkRobot » Sat Oct 11, 2008 7:40 am

All of the proposed ideas, except for the one proposed by torus, can be easily tested by setting up your own server with those settings. Damage and refire rates can all be edited with cvars. So do that first before you propose any changes to current Nexuiz :}
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Why compromise?

Postby torus » Sat Oct 11, 2008 2:52 pm

I have a question-

WHY COMPROMISE?

Why don't we just add another weapon? Then there would be 2 hitcan beam rifles- one would be like the shock rifle from UT, low power, medium refire, high accuracy. The other would be a sniper rifle, with high power (like the current nex), perfect accuracy, HIGH AMMO USAGE, and a SLOW REFIRE RATE (or the system I proposed with overheating).

People are acting as if we are being forced to choose one or the other, and that's stupid. More weapons = more diversity, which = more fun.

With the "shock-rifle"-esque one, people could do what they currently do with the Nex, and with the higher refire, it could be quite deadly in skilled hands.

With the "sniper rifle", people could camp and snipe, but they would be vulnerable because of the slow refire/ overheating, and the scarce ammo.
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Postby k0jak » Wed Oct 15, 2008 12:20 pm

To be honest. Why don't we, reduce the stupid amounts of force push on weapons that make you able to hit the skybox in 1/2 a second, make it so the laser actually takes skill to laser up things less power in its push, implement a proper armour system, start off with 100 health and THEN think about reducing the nex to 70-100 damage.

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Postby divVerent » Wed Oct 15, 2008 12:47 pm

Because those who want that already have Quake 3 Arena and don't play Nexuiz. This would basically drive away all of our existing player base.
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Postby take_this_cup_of_poison » Wed Oct 15, 2008 7:24 pm

k0jak wrote:To be honest. Why don't we, reduce the stupid amounts of force push on weapons that make you able to hit the skybox in 1/2 a second, make it so the laser actually takes skill to laser up things less power in its push, implement a proper armour system, start off with 100 health and THEN think about reducing the nex to 70-100 damage.

kojak.


It's not nexuiz's fault mappers make tiny skyboxes and exclusivly space floater maps.
It's the mappers fault, and yours for playing on those maps and not editing them to suit your needs.

You can easily change the settings on your server also. On my server I have 2 weaponcfgs to choose from: normal and deadly.
They can be vcalled (vcall weapons_normal, vcall weapons_deadly). It's easy to set up a nexuiz server and to make nexuiz maps. You should do both: such would help the nexuiz universe rather than just be demands: they would become reality for you and all who played on your server and all who played your maps.
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Postby k0jak » Thu Oct 16, 2008 2:10 pm

take_this_cup_of_poison wrote:
k0jak wrote:To be honest. Why don't we, reduce the stupid amounts of force push on weapons that make you able to hit the skybox in 1/2 a second, make it so the laser actually takes skill to laser up things less power in its push, implement a proper armour system, start off with 100 health and THEN think about reducing the nex to 70-100 damage.

kojak.


It's not nexuiz's fault mappers make tiny skyboxes and exclusivly space floater maps.
It's the mappers fault, and yours for playing on those maps and not editing them to suit your needs.



Please don't accuse me of it's my fault for playing on the maps, I have explained the obvious atleast twice in this section of the forum, and now it looks like i will have to again. The physics dont match the maps or the maps dont match the physics, since i don't know how to map i won't be changing anything for my needs.

I already mentioned about roof heights, and corridors SEVERAL TIMES (where i and other players want to actually be able to move in) where i don't hit my head on the ceiling when jumping, nexuiz's map's need to be made more bigger.

Although this is being slowly addressed on more maps, it's still a common problem.

Last night i played on nexdmlc2 (2v2 TDM). I though it'd be too big since i only ever played it in 4v4 TDM, but it actually worked out surprisingly well. I wish nexuiz had more maps where it was BIG enough to movie in, albeit nexdmlc2 doesn't really have any 'rooms' atleast it has decent amounts of space to move in like cb_ctf4.

Check out C.Brutail's alpha of the DM/TDM map he was creating, quite basic but atleast room to move in and he released it in stages to get feedback.
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