take_this_cup_of_poison wrote:k0jak wrote:To be honest. Why don't we, reduce the stupid amounts of force push on weapons that make you able to hit the skybox in 1/2 a second, make it so the laser actually takes skill to laser up things less power in its push, implement a proper armour system, start off with 100 health and THEN think about reducing the nex to 70-100 damage.
kojak.
It's not nexuiz's fault mappers make tiny skyboxes and exclusivly space floater maps.
It's the mappers fault, and yours for playing on those maps and not editing them to suit your needs.
Please don't accuse me of it's my fault for playing on the maps, I have explained the obvious atleast twice in this section of the forum, and now it looks like i will have to again. The physics dont match the maps or the maps dont match the physics, since i don't know how to map i won't be changing anything for my needs.
I already mentioned about roof heights, and corridors SEVERAL TIMES (where i and other players want to actually be able to move in) where i don't hit my head on the ceiling when jumping, nexuiz's map's need to be made more bigger.
Although this is being slowly addressed on more maps, it's still a common problem.
Last night i played on nexdmlc2 (2v2 TDM). I though it'd be too big since i only ever played it in 4v4 TDM, but it actually worked out surprisingly well. I wish nexuiz had more maps where it was BIG enough to movie in, albeit nexdmlc2 doesn't really have any 'rooms' atleast it has decent amounts of space to move in like cb_ctf4.
Check out C.Brutail's alpha of the DM/TDM map he was creating, quite basic but atleast room to move in and he released it in stages to get feedback.