Ideas for the Nex

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Ideas for the Nex

Postby Komier » Sun Sep 28, 2008 7:00 am

I believe that at the moment, the nex is far too over powered. If you get a lucky shot in on someone, then that usually ruins their armour if they are stacked, or puts them in the critical if they aren't. I think it's a bit crazy to have a weapon that will deal only 10 hp less than the amount of health you spawn with.

In my opinion, the nex should deal less than 100 damage. You wouldn't be able to tip the battle to your favour with just one lucky nex shot, as easily, but if you're good, it would still allow you to destroy another player by continuously picking them off with the nex.

Another problem in my eyes, though not as bad as the damage, is the push. With the nex, you can launch someone from base to base in capture city in one shot. It's annoying when I get hit and end up on another side of the map, or someone can fling me into the abyss at the spawn.

So my idea would be to lower damage to 70-80 and reduce the push a bit. Again, the push does not bother me as much as the ridiculous damage does.
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Postby Alien » Sun Sep 28, 2008 7:54 am

That's why you need to use armor.
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Postby Komier » Sun Sep 28, 2008 8:02 am

If you have 100 health and armour, after 1 shot, you're down to the teens in armour I believe. That's not a very useful amount.

Edit: 42 health 16 armour from full stacked, if I'm not mistaken.
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Postby divVerent » Sun Sep 28, 2008 9:46 am

Now that we have the MinstaNex (that always kills with a single shot) as a weapon mappers can place, we can reduce the Nex damage now. So maybe it would be a good idea.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Fisume! » Sun Sep 28, 2008 10:09 am

The Minstanex isn't (or shouldn't be) avaible in 1on1s. The serveradmin should have this option.

My opionion: don't reduce the nex damage :?
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Postby divVerent » Sun Sep 28, 2008 10:30 am

Well, first of all, 1on1 mappers then should place no MinstaNex on their map.

Secondly, the server admin can switch weapons around, e.g. g_weaponreplace_11 7 replaces minstanex by the regular one.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby ai » Sun Sep 28, 2008 10:31 am

I personally love the nex damage. After first it being too powerful, then altered and damage was reduced it was kinda useless. It made damage around 70 then too I believe. I would hardly even use next at that point and went ahead for other weapons. I think many other complained about the same thing.

Now, if indeed the instaNex actually will be a default weapon (not he one you spawn with of course) in the next patch then I might look into lowering the next damage. But definitely not 70 or below. I would say 90 as then you wouldn't die if you had 100 health, just 10 below the critical point, same as 140 is 10 below the critical point of spawning.

And instaNex on 1on1 I too don't think would be a good idea.
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Postby alphagod » Sun Sep 28, 2008 12:01 pm

Lowering the damage of the nex is a bad idea imo, while it is true that it leaves the other in a critical condition it is a high precision weapon it should do a lot of damage, not enough to kill you right after you spawn, that's a very bad idea as Quake 2 proved back in the day. The only problem with the nex it's the fact it is available too much on some maps, one or two nexes is enough but when you have 6 like on Face then there is a very big problem, but it's not the weapon it's the item placement of the map. Look at Quake 3 one of the most balanced games around, the rail doesn't kill you off the bat it leaves you with just a bit of life but of course if you put 3 rails in one base then you have a big problem, as everybody will have it and a lot will camp/shoot from one base to the other if the map allows it.

Lowering the damage would make the weapon useless, even a 10 damage reduction will hurt but anything more and it will be the weakest weapon in the game, reducing it because we have the Minstanex isn't a good idea. The nex is very balanced imo as it is and as it should be, high precision, high damage, no splash, you miss by a pixel you miss everything, even tough some people can deal out a lot of carnage with it, that is just a good aim and experience. Also while dodging may seem hard, it can be done and even if you never have a 100% success rate you can find a way to live through it.
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Postby tZork » Sun Sep 28, 2008 4:34 pm

Id be fine with a 70 dmg nex. if the refire was reduced by the same factor :P

atm the rl is way more out of whack then the nex IMO. 50 to 130 dmg over a radius of 170. and that damage dont care if there a wall in the way mind you. this was ok before the rockets inherited your speed while moving. it was a big supergun. slow missiles beeing its drawback just like the nex has a log refire and needs pinpoint accuracy to deal dmg.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby Agama » Sun Sep 28, 2008 4:52 pm

Almost no one just uses the nex without switching weapons since the gigantic reload makes that pointless. So we just switch to other weapons and then switch back to the nex.

Lowering the damage to below 100 and raising the rate of fire would allow people to pull off 2-3 nice nex shots to kill the enemy instead of just 1 shot.
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