Assume you want captures only to decide the game - how should the personal scoring look like?
I am going to set up polls to answer simple questions to decide parameters of the scoring.
The questions will be:
Which success rate must a capper have to be of value for his team, that is, to get a positive personal score?
(0% to 50%)
How many flag carrier kills with returns are as good as a successful capture, in terms of contribution to the team?
(3, 4, 5, 7, 10, 20)
How much credit to give the flag carrier killer compared to the returner?
(reward the returner only, 1/5, 1/3, 1/2, 2/3, 4/5, reward the FC killer only)
These polls with their results should give a general idea on how to tune the personal scoring system.
ONLY VOTE if you think of the implications of your choice.