CTF idea- triangulation gun?

Discuss Nexuiz gameplay here.

Moderators: Nexuiz Moderators, Moderators

Postby Alien » Sat Nov 15, 2008 6:11 pm

ai wrote: Instantly kills the carrier (no matter how much health he has)

Alien wrote:There is (imo, stupid) minstanex which does similar thing.
Alien
Forum addon
 
Posts: 1212
Joined: Tue Apr 22, 2008 7:12 am

Postby ai » Sat Nov 15, 2008 6:17 pm

Alien wrote:
ai wrote: Instantly kills the carrier (no matter how much health he has)

Alien wrote:There is (imo, stupid) minstanex which does similar thing.

I meant insta kills you, the carrier of the weapon, hence 'self-destruct'. Minstanex doesn't kill yourself, it kills others :P And the self-destruct wasn't insta kills anyone in the area of effect as the damage would rapidly fade away.

But that doesn't matter now anyway, I like torus refined idea that you can tag someone and blow him up, necessarily killing him but damaging a lot at least :)

PS. I brought this 'self destruct' up as a joke. But if people actually likes it or have some other similar ideas (like Torus) then go for it :P
ai
Forum addon
 
Posts: 2131
Joined: Sun Mar 05, 2006 3:54 pm
Location: Behind you

Postby Alien » Sat Nov 15, 2008 7:45 pm

Now, I see what you meant. But self-destruct would be useless in DM.
Alien
Forum addon
 
Posts: 1212
Joined: Tue Apr 22, 2008 7:12 am

Postby tZork » Sat Nov 15, 2008 8:09 pm

Alien wrote:Now, I see what you meant. But self-destruct would be useless in DM.


I don't think this gun belong in dm at all.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby torus » Sat Nov 15, 2008 8:34 pm

No, of course not. Only CTF or ONS or Assault.

So, right now the consensus seems to be a gun which fires a projectile, which latches onto an enemy. The projectile pings the enemy's position on the team's radar, until you either fire another one (it detaches), or you right click (it explodes in a wide damage radius, powerful blast).

The question is, how fast would the projectile be, and how would it behave? I was thinking something that moved a bit faster and straighter than the Mortar, but not as fast or straight as the laser bolt.
Image
torus
Forum addon
 
Posts: 1341
Joined: Sun Dec 24, 2006 6:59 am
Location: USA

Postby Alien » Sat Nov 15, 2008 9:07 pm

Hmm, it would be funnier if the marked person acted as a bait and you could release semi intelligent creatures (would need a model) which would go after him (like headcrabs/bugs from hl multiplayer). We already have wasps (tzork seeker) ;)
Alien
Forum addon
 
Posts: 1212
Joined: Tue Apr 22, 2008 7:12 am

Postby ai » Sat Nov 15, 2008 10:45 pm

It's too similar to the Seeker, and pretty much a complete ripoff from HL. But I DID like those bugs in HL, fun stuff :)
ai
Forum addon
 
Posts: 2131
Joined: Sun Mar 05, 2006 3:54 pm
Location: Behind you

Postby torus » Sun Nov 16, 2008 12:00 am

Yea, I like my idea better :P Bugbait can stay in HL2.
Image
torus
Forum addon
 
Posts: 1341
Joined: Sun Dec 24, 2006 6:59 am
Location: USA

Postby Alien » Sun Nov 16, 2008 12:08 am

Your idea is good, but there is flaw in logic. If the bomb is sticked to the player, it is strange that it disappears if you mark another one.

Bugs, crossfire and nuclear launch 8)
Alien
Forum addon
 
Posts: 1212
Joined: Tue Apr 22, 2008 7:12 am

Postby torus » Sun Nov 16, 2008 12:15 am

Alien wrote:Your idea is good, but there is flaw in logic. If the bomb is sticked to the player, it is strange that it disappears if you mark another one.

Bugs, crossfire and nuclear launch 8)


Why is it strange? I suppose that's really just a matter of balancing- whether or not it stays. The other options are:

• It could just stay on the player, and all of the would be detonated at once.

• It could detonate if you fire another one.
Image
torus
Forum addon
 
Posts: 1341
Joined: Sun Dec 24, 2006 6:59 am
Location: USA

PreviousNext

Return to Nexuiz - Gameplay

Who is online

Users browsing this forum: No registered users and 1 guest

cron