These two are really more intuitive ones.
It seems it will need new ammo type too.
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Alien wrote:You see, this would be yet another ctf only gun (useless in other game modes except keyhunt).
I'm trying to suggest a fire mode which would be useful (somehow) in other game modes too.
1) For mines: damage could not be high (let's say only 50) but have huge radius.
or
2) Some sort of parasite gun. Attached parasite (starcraft) could track the player on minimap (+1 to have minimap enabled) for some time and prevent his health regeneration, increase the rot of hp and armor but never kill him (at the worst case leave at +1 hp). Dunno about sec fire though.
I think we will need smoke trail/bubble/some other thing for fc anyway after ai finishes his flag cause this isn't visible enough.
tZork wrote:Alien wrote:You see, this would be yet another ctf only gun (useless in other game modes except keyhunt).
And all the other are..? and no, it would be useful in most team modes. maybe cept tdm.
Alien wrote:tZork wrote:Alien wrote:You see, this would be yet another ctf only gun (useless in other game modes except keyhunt).
And all the other are..? and no, it would be useful in most team modes. maybe cept tdm.
Porto-launch How the tracking thing would be useful in DM? Are you going to track smb instead of nexing him?
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