nerf nex

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Postby Sepelio » Fri Nov 28, 2008 4:34 pm

Alien wrote:IMO, if you played against Chefnik, then you'd whine that mg should be nerfed.


ARGHH!!! Sepelio mad Sepelio KILL!!!

The machinegun is just insane with some players. There will always be a weapon people dont like, lets face it.
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Postby Alien » Fri Nov 28, 2008 4:39 pm

And alpha probably doesn't know that you can increase dmg with mg by clicking repeatedly.
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Postby Agama » Fri Nov 28, 2008 11:02 pm

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Postby tZork » Fri Nov 28, 2008 11:16 pm

Alien wrote:And alpha probably doesn't know that you can increase dmg with mg by clicking repeatedly.


Thats the same as holding secondary (at least it should be), if its not pls tell me and ill fix it.

if this http://morfar.planetnexuiz.de/WeaponData/#tab-23 don't tell you enough abt the nex's DAMAGE im tempted to say: nerf alpha. Sure its a powerful weapon, but its damage output is not high.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby kozak6 » Sat Nov 29, 2008 12:48 am

I don't really care much for the Nex, but I think I understand why it's here.

I don't think it needs to be nerfed. However, it doesn't need to be in every single map, let alone half a dozen times.

Stupid facing worlds.
1.2.1 Forever
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Postby TwEaK » Sat Nov 29, 2008 2:12 am

Alien wrote:http://morfar.planetnexuiz.de/WeaponData/#tab-23 read and understand

That's the same as asking that quake should nerf rail. :D


quake did nerf the rail, it does 80 damage in quake live, nex definitely needs nerfing
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Postby torus » Sat Nov 29, 2008 2:54 am

Again, a possible solutions:

torus wrote:The nex fits all of the criteria for a sniper rifle, without being slow. Give it a refire system, where you can shoot 2x quickly in succession, then you have to wait 2.5-3 seconds for it to 'cool down'. However, if you do time it so that it doesn't overheat, you can shoot with a minimum refire of 2 seconds.

Then, a less powerful (~65 hp/hit), but FASTER firing version of the Nex would be added (hitscan, perfect accuracy), for those who like to use the nex as a non-camper weapon.



Why hasn't this even been considered? It seems (TO ME) like a nice, simple solution to an obvious problem, which would satisfy several different kinds of players, without getting into stupid complex stuff like crossing beams, etc.
Last edited by torus on Thu Dec 18, 2008 12:47 am, edited 2 times in total.
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Postby Psychcf » Sat Nov 29, 2008 3:16 am

Personally, I don't think the nex is too strong. It's fine the way it is.
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Postby [-z-] » Sat Nov 29, 2008 3:35 am

torus wrote:overheating weapons

Make the animations, I'm sure you can find someone to code it. (please consider crylink and electro as well).
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Postby Alien » Sat Nov 29, 2008 7:00 am

Make minstanex as shock rifle and leave standard nex alone.
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