nerf nex

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Postby alpha » Tue Dec 23, 2008 9:24 pm

ai wrote:Lool, looks like alpha is contradicting himself now or is consciously trying to sabotage Nexuiz with his bad ideas.
However alpha, you still haven't answered my question, and in fact, it is you who attack me. I have never attacked you, I just spoke the truth.
Here's the question I want answered by you: "So you're basically saying that there should not exist a weapon that does 140 or more damage in the entire game?"


"Contradicting" is a funny word. Evolution of thought is what other people call it. I have changed my mind about this issue after some month of 1v1 training and CTF'ing with players using the Nex.

To answer your question: Yes. There should not be a weapon in nexuiz that allows for kills in less 2 seconds (1 shot of nex + shot of (mg|shotgun --- both hitscan, hint, hint). This is precisely the reason why crylink was nerfed, and this is the reason why nex would be nerfed IF I will not get bullied/kickbanned by influential Nex players AND if large amount of newbie-to-medium players vote in this thread.

alpha:yes
ai:no
alphagod:no
alien:yes
komier:yes

EDITED BY ai.
Removed harsh language, false accusations and some totally irrelevant stuff that had nothing to do with anything here.
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Postby Alien » Tue Dec 23, 2008 9:28 pm

FFS, don't misinterpret what I posted. I am against nerfing nex without reducing reload time and adding another long range high damage weapon.
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Postby alpha » Tue Dec 23, 2008 9:31 pm

Alien wrote:FFS, don't misinterpret what I posted. I am against nerfing nex without reducing reload time and adding another long range high damage weapon.


wat

Actually, yes (to prevent spam killing).


make up your mind would you already

alpha:yes
ai:no
alphagod:no
alien:no
komier:yes
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Postby Alien » Tue Dec 23, 2008 9:34 pm

Actually, yes was a reply to ai (why weapons should not do more 140 dmg) not to your request. Take time to read before misinterpreting. Seems it is casual thing in this forum. It wasn'tm no either - i support splitting the nex into shock rifle and sniper weapon.
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Postby alpha » Tue Dec 23, 2008 9:40 pm

Alien wrote:Actually, yes was a reply to ai (why weapons should not do more 140 dmg) not to your request. Take time to read before misinterpreting. Seems it is casual thing in this forum. It wasn'tm no either - i support splitting the nex into shock rifle and sniper weapon.


fine, dont want MY vote - MAKE YOUR OWN. I remove your vote.

alpha:yes
ai:no
alphagod:no
komier:yes
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Postby Komier » Tue Dec 23, 2008 10:00 pm

Less than 1 second. You can hit with 140 on nex and then leave them with 10 hp, and a single mg bullet will take care of that. Really quick spawn frag.

Tell me if I'm wrong.
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Postby Mr. Bougo » Tue Dec 23, 2008 10:19 pm

alpha wrote:fine, dont want MY vote - MAKE YOUR OWN. I remove your vote.


And I add it back

alpha:yes
ai:no
alphagod:no
alien:no
komier:yes
mrbougo: no


(yes, I know what you're going to say, and yes, I'm proud)
Meh.
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Postby MaKR » Tue Dec 23, 2008 10:20 pm

I'm still slightly unclear about this..... Are we adding another sniper rifle or what? The nex should stay at 140 damage, the slow refire rate is what makes it a difficult weapon to use and encourages the need to learn good weapon COMBOS. The nex alone is ineffective. As far as camper/sniper situations, it is yet another skill. A sniper, just as in real life situations, gives away his position by firing upon enemies. Once the sniper has taken someone out they can be countered. The only mode in which camping is cheating is in lms, and anti-camping health rot takes care of that. One thing I did test out once with good success is a .7 refire rate and 60 damage, but then again that would just create a single-beam crylink, wouldn't it? We should keep the 140 damage, because it is a reward for good aim skill and learning weapon combos. It's also an incentive to take out snipers on your own.
[+][MaKR][Smooth+o]
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Postby ai » Tue Dec 23, 2008 10:28 pm

Yup, it's a quick spawn frag. But not instant kill as some people call it.
However, you can still have quick spawn frags even with other weapons.

Nex - Pretty much any other weapon
RL - Mortar
RL - Crylink
RL - HLAC
RL - RL
Electro Combo
Electro Combo - MG
Electro Combo - Crylink
Electro Combo - RL
Shotgun sec (if you're very close to him he will die after just one secondary aka 3 shots)

And so on and so on. Electro combo means spraying electro balls before someone spawns and shot them as soon as they do spawn.
What I believe is that people are referring to shooting someone with Nex from long range and then MG. Which in this case only has to do with the map design and how well positioned the players are.
If you're well positioned a spawn point and you're ready for the player to spawn, he's as good as dead.

Unless people wanna try to completely obliterate spawn frags, by making every weapon so weak that there's no way it would be possible, obliterating spawn frags will never happen.
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Postby alpha » Tue Dec 23, 2008 10:28 pm

Too big of a reward, but w/e.

alpha:yes
ai:no
alphagod:no
komier:yes
mrbougo: no
MaKR: no
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