nerf nex

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Postby TwEaK » Sat Nov 29, 2008 8:04 am

Psychcf wrote:Personally, I don't think the nex is too strong. It's fine the way it is.


take it from a nexwhore, nex is entirely too strong, drop it down to 90-100 damage and it will still be extremely powerful, but at least a bit more balanced

also an idea to borrow from quake, which im sure anyone who spams a lot will hate though...
make weapon switch time dependant on weapon reload time (this takes care of the cooldown/overheating idea)
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Postby Alien » Sat Nov 29, 2008 9:15 am

Or make fastrail :P
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Postby divVerent » Sat Nov 29, 2008 10:39 am

TwEaK wrote:also an idea to borrow from quake, which im sure anyone who spams a lot will hate though...
make weapon switch time dependant on weapon reload time (this takes care of the cooldown/overheating idea)


No, the current way is intentional to allow weapon combos.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby divVerent » Sat Nov 29, 2008 10:40 am

TwEaK wrote:
Alien wrote:http://morfar.planetnexuiz.de/WeaponData/#tab-23 read and understand

That's the same as asking that quake should nerf rail. :D


quake did nerf the rail, it does 80 damage in quake live, nex definitely needs nerfing


Rail fires every 0.7 (or the like) seconds IIRC, and does 80 damage. Freshly spawned players have 100 health.

Nex fires every 1.5 seconds, and does 140 damage. Freshly spawned players have 150 health.

I am inclined to say from these numbers that the Nex actually is weaker, as the reference health value is 150, not 100, in Nexuiz.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby torus » Sat Nov 29, 2008 3:38 pm

It's still too powerful. You have to take into account that Nexuiz players are constantly losing health because of laserjumping, so their health fluctuates wildly. In a normal match, one nex hit is quite often a kill, if not very near to it.

I think that NO game should EVER have a one-hit-kill, rapid firing, hitscan sniper rifle, with low ammo usage, UNLESS it is counterbalanced with extremely scarce ammo or weapon placement. The nex is NOT counterbalanced in this way, and is essentially unstoppable in the hands of a good player. There NEEDS to be a check to the Nexrifle, whether that be my system (which continues to be overlooked), or a personal shield, or increased ammo usage.
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Postby Alien » Sat Nov 29, 2008 6:02 pm

UT had both (sniper and shock). Nexuiz should have the same by making minstanex act as a shock rifle. And UT was/is good game. And you can have 200+hp 200+armor which is not possible in other games. And you regen, which is a powerup in other games. And nex is not rapidfiring.
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Postby Komier » Sat Nov 29, 2008 6:37 pm

So, you guys know that if someone just spawned, or has ~150 health, you can just shoot nex once, then pull out a machine gun, or a shotgun and ping away the last of the health in less than a second or so? I love the weapon combos and would not want them taken away, I'm not for a weapon switch time. I just think that the nex is easy enough to do the initial major damage, and any other weapon wil finish them off.
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Postby Ed » Sat Nov 29, 2008 6:45 pm

torus wrote:I think that NO game should EVER have a one-hit-kill, rapid firing, hitscan sniper rifle, with low ammo usage, UNLESS it is counterbalanced with extremely scarce ammo or weapon placement. The nex is NOT counterbalanced in this way, and is essentially unstoppable in the hands of a good player. There NEEDS to be a check to the Nexrifle, whether that be my system (which continues to be overlooked), or a personal shield, or increased ammo usage.

Or mappers just have to build balanced maps.
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Postby TwEaK » Sat Nov 29, 2008 6:46 pm

divVerent wrote:
TwEaK wrote:
Alien wrote:http://morfar.planetnexuiz.de/WeaponData/#tab-23 read and understand

That's the same as asking that quake should nerf rail. :D


quake did nerf the rail, it does 80 damage in quake live, nex definitely needs nerfing


Rail fires every 0.7 (or the like) seconds IIRC, and does 80 damage. Freshly spawned players have 100 health.

Nex fires every 1.5 seconds, and does 140 damage. Freshly spawned players have 150 health.

I am inclined to say from these numbers that the Nex actually is weaker, as the reference health value is 150, not 100, in Nexuiz.


rail firerate is either 1250 ms or 1500ms, cant remember, spawning with 120 health, also health/armor rot when above 100/100 is extremely slow
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Postby torus » Sat Nov 29, 2008 6:49 pm

Ed wrote:
torus wrote:I think that NO game should EVER have a one-hit-kill, rapid firing, hitscan sniper rifle, with low ammo usage, UNLESS it is counterbalanced with extremely scarce ammo or weapon placement. The nex is NOT counterbalanced in this way, and is essentially unstoppable in the hands of a good player. There NEEDS to be a check to the Nexrifle, whether that be my system (which continues to be overlooked), or a personal shield, or increased ammo usage.

Or mappers just have to build balanced maps.


You want to try to enforce that? Good fucking luck. The solution can't be to have mappers deal with it- that's been suggested, and it's failed.
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