nerf nex

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Postby divVerent » Fri Dec 05, 2008 8:29 am

terencehill wrote:Nerf the nex but not so much: more distance => less damage
It could be a good idea.


It is a sniper weapon, and should be good for long range, and NOT get worse over distance.

What one could try would be limiting short range use, but that had been tried and wasn't really good (it may balance it better, but such a behaviour would be unexpected unless one can make a particle effect and weapon model for it that hints to it, e.g. two beams that converge at a point).

Imagine a two-barrel Nex, where a beam comes out of each barrel. In some safe distance, the beams converge, and continue as a single beam. At the point where these beams converge, there is an explosion with splash damage. If the beams before that point hit anything, only small damage is done, and the beam ends (and no splash damage is done).

The two beams from the barrels would be red and green - and not lethal, just hurt a bit. If the beams hit each other, there would be a plasma-like explosion effect, and a yellow beam would emerge from there, in the originally aimed direction. That beam would be like the current Nex beam, of course.

Would require some coding AND modelling, but it would make the Nex good for long range, bad for short range, and have a cool explosion effect where the beams merge.

This could even be pseudophysically explained: the beams have to merge in a very specific angle, or it would not work. You can only put the barrels so close together, so putting that point nearer would not work.
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Postby ai » Fri Dec 05, 2008 10:24 am

I strangely like that idea. I even have a model concept in my head for such a weapon. I could totally see the weapon when reading your description.
If something like this would be appreciated I could model the thing out.
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Postby alpha » Mon Dec 08, 2008 4:45 pm

div's idea wins. I love it. death to old nex.
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Postby Alien » Mon Dec 08, 2008 5:03 pm

We will see, we will see...
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Postby ai » Mon Dec 08, 2008 5:09 pm

Here's just a quick design I made for such a change of weapon. Of course, this is made just for me just for fun. But I figured I could share this as well. This doesn't mean that the Nex will be changed and certainly not to this either.
I have yet not decided if I want to make this model. But if I later find myself doing it and finishing it I might as well release it as a GPL alternate model for people to download at free will. But we'll see what happens, I might even make other Nex concepts (just for my own personal interests).

Image

If you want to follow the creation of this (or other Nexuiz projects) just go here:
http://forums.alientrap.local/viewtopic.php?p=50422#50422
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Postby alpha » Mon Dec 08, 2008 5:28 pm

make it 3 beams so it looks like so (when looking from in front of it)

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Postby ai » Mon Dec 08, 2008 5:35 pm

Three beams targeted into a middle point has been done so much that I do not want to make yet another such concept. Besides, if by any chance Div0's descriptive weapon would be included in the game I think 2 such beams would be easier to code.
My concept is that the green beam goes straight, while the red one is slightly tilted downwards. So you could still fire people and hit them if they are close, but longer range (when the red one hits the green beam) it gets stronger and also possibly changes color to white or something (from the point it hits and continues with that color).
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Postby kozak6 » Tue Dec 09, 2008 7:31 am

It sounds like a very interesting idea. I like iit, but I wonder how much it might upset the rest of the playerbase.

What sort of damage would be appropriate for close range?

Do you guys think that it will be obvious enough that one will need to "cross the streams" for maximum damage?

If I remember properly, when sniper rifles In True Combat Elite were changed to low damage/close range and high damage/long range, there was hell of a lot of screaming and whining because players weren't able to figure it out.

I'm also a little terrified that a nerfing might push mappers to place MinstaNexes instead of Nexes.
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Postby halogene » Tue Dec 09, 2008 8:26 am

I like this idea of two beams converging very much indeed. That would be a really interesting weapon after all!

Reading a lot about people hating campers "abusing" the nex, I figured that the basic problem is people that are sitting on open maps at one place and sniping. So I thought, why don't we
    a) reduce the basic damage of Nex to something like 70 or 80 (so that it is still powerful) and then
    b) increase the damage of the nex proportional to the moving speed of its carrier up to 150?
So that the nex deals full damage if you are moving like really fast, while capping the potential damage dealt at some point so that you would still manage to survive a single hit if you have armor or additional health.

Just had this idea and thought give it a try. What do you people think?
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Postby ai » Tue Dec 09, 2008 11:02 am

I don't think that idea would be such a good one. Cause only those who can move really fast will be able to use the Nex, and even so, when moving it's harder to hit an opponent sometimes. This is very newbie unfriendly.
I'm honestly still against nerfing the Nex altogether though. I kinda see the two beam thing like a super weapon. The projectiles move slowly, and only once they cross, and then the beam hit something, is it going to have an effect and thus make a huge explosion :)
Something like UT's Redeemer.
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