terencehill wrote:Nerf the nex but not so much: more distance => less damage
It could be a good idea.
It is a sniper weapon, and should be good for long range, and NOT get worse over distance.
What one could try would be limiting short range use, but that had been tried and wasn't really good (it may balance it better, but such a behaviour would be unexpected unless one can make a particle effect and weapon model for it that hints to it, e.g. two beams that converge at a point).
Imagine a two-barrel Nex, where a beam comes out of each barrel. In some safe distance, the beams converge, and continue as a single beam. At the point where these beams converge, there is an explosion with splash damage. If the beams before that point hit anything, only small damage is done, and the beam ends (and no splash damage is done).
The two beams from the barrels would be red and green - and not lethal, just hurt a bit. If the beams hit each other, there would be a plasma-like explosion effect, and a yellow beam would emerge from there, in the originally aimed direction. That beam would be like the current Nex beam, of course.
Would require some coding AND modelling, but it would make the Nex good for long range, bad for short range, and have a cool explosion effect where the beams merge.
This could even be pseudophysically explained: the beams have to merge in a very specific angle, or it would not work. You can only put the barrels so close together, so putting that point nearer would not work.