nerf nex

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Postby Sepelio » Tue Dec 16, 2008 11:17 pm

I think the idea of the 2 beamed gun is quite interesting, but I dislike the concept of having to move to use it. So I present another option.

Why not, if possible, split off nex ammo so it is separate. Except, there are no pickups. The nex's ammo simply charges up slowly as you move around.
Possibly not the worst mapper in the world.

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Postby alpha » Wed Dec 17, 2008 12:51 am

moving is different from speed.
you can camp on top of facing and be moving :/
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Postby Sepelio » Wed Dec 17, 2008 12:56 am

Then have a minimum value for the charging that is above that of walking/running
Possibly not the worst mapper in the world.

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Postby Alien » Wed Dec 17, 2008 6:12 am

Why do you all want to introduce some non-intuitive ideas instead of making or encourage playing good maps (FACING WORLD!!! is not). Nex is long-range sniping gun and leave it as it is. I suppose the whole thing of nerfing nex is because you can't play fw or gw. Oh no... what a pity - these maps suck or not meant to be played any other way (e.g. fw).
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Postby ai » Wed Dec 17, 2008 11:01 am

2 points for Alien.
The Nex is fine as it is. It is in fact a weapon which can be called a sniper weapon, such weapons are strong. The Nex makes perfectly sense on, for instance, MikeCTF.
Keep in mind, maps where you can shot directly into the enemy base != a good map. So stop trying cripple Nexuiz to fit bad maps. Create good maps instead.
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Postby halogene » Wed Dec 17, 2008 3:41 pm

ai wrote:2 points for Alien.
The Nex is fine as it is. It is in fact a weapon which can be called a sniper weapon, such weapons are strong. The Nex makes perfectly sense on, for instance, MikeCTF.
Keep in mind, maps where you can shot directly into the enemy base != a good map. So stop trying cripple Nexuiz to fit bad maps. Create good maps instead.

Hmm I guess you are right, Alien and ai. Having the current nex altered in any way would certainly make it hardly useful in good maps like MikeCTF.

As I still like the ideas that came up in this thread including mine ;) I could nevertheless imagine the nex increase damage when moving really fast. The double-barrel-merging-explosive laser would be a really cool additional kind of super-weapon. We should keep this idea in mind though and see how the freshly introduced weapons impact on weapon balance before we introduce even more.
<Community>: Why was the name "Nexuiz" licensed to IllFonic in a way that allows IllFonic to use the name without any suffix or subtitle for a commercial console game?
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Postby alpha » Wed Dec 17, 2008 6:17 pm

make nex = 70 damage and lets test it then
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Postby ai » Wed Dec 17, 2008 6:43 pm

alpha wrote:make nex = 70 damage and lets test it then

If I remember correctly, we already tried Nex with around that kind of damage, it wasn't useful a bit. Sorry you missed that testing time (a long time ago), but there's no reason to test the same thing twice when the initial response was bad.
Now don't take this personally but (this is my honest to goodness opinion); making Nex stronger by movement speed is the most ridiculous idea I've seen anyone come up with. This alienates newbies like crazy, even skilled people I believe, to the Nex (and maybe to Nexuiz). This weapon would then equal something like 70 damage in the end anyway.
I can already see tons of complaints if something like that were introduced.
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Postby Alien » Wed Dec 17, 2008 7:44 pm

I would rather make a patch which would make a mintstanex act as nex with 70 dmg and decreased reload time in all games instead of minsta.
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Postby torus » Thu Dec 18, 2008 12:48 am

Again, a possible solution:

torus wrote:The nex fits all of the criteria for a sniper rifle, without being slow. Give it a refire system, where you can shoot 2x quickly in succession, then you have to wait 2.5-3 seconds for it to 'cool down'. However, if you do time it so that it doesn't overheat, you can shoot with a minimum refire of 2 seconds.

Then, a less powerful (~65 hp/hit), but FASTER firing version of the Nex would be added (hitscan, perfect accuracy), for those who like to use the nex as a non-camper weapon.



Why hasn't this even been considered? It seems (TO ME) like a nice, simple solution to an obvious problem, which would satisfy several different kinds of players, without getting into stupid complex stuff like crossing beams, etc.
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