nerf nex

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Postby Alien » Thu Dec 18, 2008 5:36 am

Current nex reload time is 1.5 sec. 2x shots in succession and 3 secs cooldown equals to 2 current nex shots (1.5 sec inbetween). 1 new nex shot without overheating and minimum refire of 2 sec makes 2 shots require 4 secs. So, it seems in the first case nothing has changed from def nex except you can shoot 2x but wait 2x time too. In the second case, current nex reload time is increased (personal notice: but without damage increase, which makes nex worse weapon).
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Postby divVerent » Thu Dec 18, 2008 7:06 am

Your suggestion is equivalent to the MG secondary, except for the ammo type and the visuals.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Alien » Thu Dec 18, 2008 9:52 am

No. MG sec does 30 dmg (for first shot) and only 0.2 refire. Minstanex model acting as shock rifle could give 70 dmg in 0.7 secs and be an intermediate choice between rapid shooting mg which is way more devastating in good hands and current nex.

Increasing nex damage more would make it possible to spawnkill, and I doubt it's good. Increasing only reload delay would make less balanced in comparison to other weapons (especially spam ones - crylink sec has same 140 damage and way faster refire rate 0.5 sec)
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Postby torus » Sat Dec 20, 2008 4:57 pm

So, how about (leaving aside the overheat idea), having 2 weapons- one a reduced damage (~70 or so) weapon with lower ammo usage than the Nex, an a slightly shorter refire; then ANOTHER weapon which would be MORE powerful than the nex (or at least equivalent), but it would have a significantly longer refire rate (~3.0 seconds), and very high ammo usage.

Best of both worlds, no?

People need to stop denying that the nex in it's current state is a problem. It is.
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Postby Komier » Sat Dec 20, 2008 6:25 pm

Then someone would hit someone with the 150+ damage, then immediately switch to other railgun and hit them a few times while it's reloading. I prefer your original idea with the overheat actually. Maybe you could make it impossible to switch weapons if it's overheated and cooling down? This should be the only weapon that you have to wait for the reload to switch but only when it's overheated?

Actually I don't just "prefer" I really like the overheat. :D
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Postby torus » Sat Dec 20, 2008 9:17 pm

Komier wrote:Then someone would hit someone with the 150+ damage, then immediately switch to other railgun and hit them a few times while it's reloading. I prefer your original idea with the overheat actually. Maybe you could make it impossible to switch weapons if it's overheated and cooling down? This should be the only weapon that you have to wait for the reload to switch but only when it's overheated?

Actually I don't just "prefer" I really like the overheat. :D


Well, I've just been informed that there already IS a "sniper rifle" type gun, which even has headshots, an ballistics for the bullets. Apparently, this might be available to replace the Nex.

Which leave the Nex to serve a different role! I can easily imagining the Nexgun being relegated to serve the function of a less-powerful (~70-80 dmg), faster firing hitscan weapon, which would have such an overheat feature.

As for weapon switching, I imagined that you would NOT be able to switch weapons while the overheated weapon is cooling down.
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Postby divVerent » Sun Dec 21, 2008 5:02 pm

torus: BTW, if you indeed want to make a replacement for that rifle, here is a request from its original author:

Please keep/redo the following features when doing that:

  • the rectangular muzzle break thing at the end of the barrel
  • the side loading magazine
  • the triangular scope (really makes it look more scifi)
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby torus » Sun Dec 21, 2008 7:15 pm

Am I under some obligation to follow those things? The triangular scope I can deal with, but the two other things look pretty bad in my opinion.
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Postby alpha » Mon Dec 22, 2008 2:20 am

Hitscan is evil. Hitscan weapon that deals 93% of your current health at spawn is great evil.

I propose:

1. leave it hitscan, make 70 damage;

OR

2. Reduce dmg to 110, but make it not hitscan. i.e. fast projectile is OK but at least you get a CHANCE to dodge/avoid/laserjump it so it's not instant R.I.P.

Both would need also nerfing the MG because it would became an epic camper gun...

On the camper rifle thing... Tested it, it's not as good as nex. It feels glithy, sometimes it fires sometimes it doesn't. I know about the reload thing, but it's just kinda unpredictable. Plus the headshot thing. If one gun has it, every gun should, or atleast precise guns.

Thats it for now, discuss.
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Postby torus » Mon Dec 22, 2008 2:54 am

The camping rifle is basically what you describe for the second one. It's quite new, and the code will need to be ironed out, but I think the Camping rifle (it NEEDS a new name, that one is really poor) will satisfy that need quite well.

I DO think that we need a low lower, high rate of fire hitscan weapon however, like the Shock Rifle in UT.
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